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Motion-based game accessibility

Also known as: Movement game accessibility, Exergame accessibility

The design and adaptation of video games that use physical movement as the primary input — such as Kinect, Wii, and VR games — to be playable by people with motor impairments including wheelchair users. Commercial motion-based games typically assume standing play and full-body movement, excluding wheelchair users and people with limited mobility. Accessible motion-based games use alternative movement detection (wheelchair leaning, upper body gestures, head movements), ability-based calibration, and simplified motor demands while preserving the physical engagement and health benefits that make exergames valuable.

Category: game accessibility · motor accessibility · health

Related: Exergame · Game accessibility · Gesture-based interaction · Ability-based design · Chairable computing

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