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Ability-based calibration

Also known as: Adaptive calibration, Movement range calibration

The process of adjusting a technology system's input sensitivity and thresholds to match an individual user's physical capabilities and range of motion, rather than assuming a normative body. In motion-based gaming and rehabilitation, ability-based calibration typically involves a setup phase where the user demonstrates their maximum movement range in each direction, and the system maps this individual range to the full input space. This ensures that a person who can lean only 10 degrees receives the same in-game response as someone who can lean 45 degrees, enabling equitable interaction without requiring normative physical abilities.

Category: interaction design · motor accessibility · game accessibility

Related: Ability-based design · Adaptive interface · Motion-based game accessibility · Gesture-based interaction

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