← All terms

Third place

A sociological concept coined by Ray Oldenburg describing informal social gathering spaces beyond the home (first place) and workplace (second place), such as cafes, parks, community centers, or clubs. Third places are characterized by inclusivity, voluntary participation, low barriers to entry, and the blurring of social hierarchies. In accessibility research, the concept has been extended to digital spaces — particularly online games and virtual communities — that serve as third places for disabled people who face physical, informational, or social barriers to accessing traditional third places. For visually impaired people, mobile gaming communities can function as critical third places where disability markers become less salient, social roles are fluid, and shared gameplay goals can outweigh status differences. Understanding games and online platforms as third places shifts design priorities from individual usability toward fostering belonging, relational parity, and community formation.

Category: Social accessibility · Inclusion · theory · game accessibility

Related: Social accessibility · Social isolation · Mixed-ability play · Game accessibility · Interdependence

Sources