Audio-Haptic Feedback Layering
Also known as: Multimodal Feedback Layering
A design technique for managing multiple concurrent non-visual feedback signals by strategically prioritizing, staggering, and adjusting audio and haptic cues to prevent sensory overload. Techniques include audio cutting (interrupting lower-priority sounds when urgent cues are triggered), audio dimming (reducing volume of background cues to foreground important ones), and distinct haptic patterns that differentiate event types through vibration intensity and duration. This approach is essential in accessible gaming and VR applications where blind and low-vision users depend entirely on non-visual channels and multiple simultaneous events could create unintelligible sensory noise.
Category: blind and low vision · interaction design · gaming accessibility
Related: Spatial Audio · Haptic Feedback · Accessible VR Gaming · Sensory Substitution