SWIM Method
Also known as: Someone Who Isn't Me, SWIM Technique, SWIM Video Prompts
A participatory design technique where fictional characters ("someone who isn't me") are used in narrative scenarios to help co-designers envision and discuss technology concepts without the cognitive burden of self-reference. Particularly valuable in accessibility research with people who have language or cognitive difficulties, SWIM video prompts present relatable characters encountering challenges in specific contexts, serving as accessible springboards for ideation and low-fidelity prototyping. The method broadens participation by allowing a small cohort to consider diverse perspectives and needs.
Category: research methods · participatory design
Related: Diegetic Prototype · Participatory Design · Bespoke Co-Design