Serious Game
Also known as: Serious Games, Applied Game
A game designed for a primary purpose beyond entertainment, such as education, training, health intervention, or cognitive rehabilitation. In accessibility and healthcare contexts, serious games are used to support people with conditions like ADHD by targeting specific cognitive skills—attention, impulse control, working memory, and task management—through structured, engaging gameplay. Examples include Plan-It Commander for ADHD skill-building and FOCUS for EEG-based ADHD detection. Serious games can leverage AI and adaptive difficulty to personalize the experience to individual needs.
Category: assistive technology · cognitive accessibility · intervention
Related: Gamification · Executive function · ADHD · Digital mental health