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360-Degree Video

Also known as: 360 Video, VR360, Spherical Video, Omnidirectional Video

Video content recorded or rendered to cover the full 360-degree sphere around the viewer, allowing them to look in any direction during playback. When viewed in a virtual reality headset, 360-degree video provides an immersive experience where users can explore the environment by turning their heads, typically with three degrees of freedom (rotational only). Accessibility challenges specific to 360-degree video include positioning captions and sign language interpreters so they remain findable without obstructing content, providing visual cues to direct attention to off-screen speakers, and managing simulator sickness caused by mismatches between visual motion and physical stillness. No major commercial VR360 player currently supports native sign language overlay beyond burned-in video.

Category: virtual reality · immersive media · media accessibility · multimedia

Related: Virtual Reality · Degrees of Freedom · Head-Mounted Display · Extended Reality · Field of View · Simulator Sickness

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