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Flow Theory

Also known as: Flow State, Flow

A psychological theory proposed by Mihaly Csikszentmihalyi describing the state of deep immersion and intrinsic enjoyment that occurs when a person is fully engaged in an activity whose challenge level closely matches their skill level. Flow is characterized by clear goals, immediate feedback, and a balance between difficulty and competence — all conditions that well-designed accessible learning experiences and serious games attempt to create. In accessibility contexts, flow is a useful design target for training tools, assistive technology onboarding, and assessment interfaces where sustained user engagement supports better learning and task completion.

Category: Psychology · learning theory · Educational Technology · User Experience

Related: Gamification · Serious Games · Usability

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