Game-Based Assessment
Also known as: Gamified assessment, Serious-game assessment
The use of purpose-built games or playful interactive experiences to measure cognitive, behavioral, or skill-based constructs that would traditionally be assessed through structured tests or questionnaires. Game-based assessments embed validated task parameters (e.g., stimulus-onset timing, Go/No-Go logic) inside narrative framings and child-friendly interactions in order to sustain engagement, reduce task abandonment, and minimize motor and comprehension confounds. In accessibility research, game-based assessment is a promising approach for measuring attention, executive function, and other abilities in autistic children, older adults with cognitive impairment, and other populations where traditional paradigms produce noisy or unusable data.
Category: Assessment · Gaming · Cognitive Accessibility · Serious Games
Related: Cognitive Assessment · Serious Games · Attention Network Test · Usability Testing
Sources
- https://doi.org/10.1145/3772318.3790265
- Lumsden, J., Edwards, E. A., Lawrence, N. S., Coyle, D., & Munafò, M. R. (2016). Gamification of cognitive assessment and cognitive training: A systematic review of applications and efficacy. JMIR Serious Games, 4(2), e11.