Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- DO-IT(also: Disabilities, Opportunities, Internetworking and Technology)
- A pioneering program founded at the University of Washington in 1992 by Sheryl Burgstahler, funded by the National Science Foundation, to increase the participation of students with disabilities in science, engineering, and mathematics (STEM) education and careers. DO-IT…
- Design-Based Research(also: DBR)
- A collaborative, iterative research methodology used in education and human-computer interaction that develops theory and refines interventions through cycles of design, implementation, evaluation, and redesign in authentic real-world settings. DBR involves practitioners and…
- Disability Etiquette(also: Disability manners, Interaction etiquette)
- A set of conventions for respectful and appropriate interaction with disabled people, typically taught to non-disabled colleagues, service staff, students, and healthcare providers. Common principles include speaking directly to the disabled person (not their interpreter or…
- Disability-Related Embodied Empathy from Existing Media(also: DREEM)
- A design pedagogy approach, introduced by Baltaxe-Admony et al., that does not translate specific aspects of disability theory into technology requirements but instead develops curricula that sensitise design students to disability cultures and to the lived experiences of…
- Dunning-Kruger Effect
- A cognitive bias in which people with limited knowledge or competence in a domain overestimate their ability, while those with greater expertise tend to underestimate their relative skill. In accessibility, the Dunning-Kruger effect appears when developers or designers believe a…
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