Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- Game Captioning(also: Video Game Captions, Gaming Subtitles, In-Game Captions)
- The practice of displaying text representations of dialogue, sound effects, and other audio content within video games for deaf and hard-of-hearing players. Game captioning differs from film or television captioning because games are interactive rather than passive — players…
- Gaze Switching(also: Visual Attention Switching, Split Attention)
- The act of shifting visual focus between two or more information sources, such as between captions and presentation slides in a classroom, or between a sign language interpreter and a speaker. Gaze switching is particularly costly for deaf and hard of hearing students who rely…
- Genre Alignment
- In captioning, the practice of adapting caption style, vocabulary, and tone to match the genre of the media content being captioned. For example, horror content may benefit from captions that emphasize tension and dread, while comedy content may use lighter, more playful…
- Graphic Captions(also: Visual Captions, Animated Captions)
- A captioning approach that uses visual elements such as GIFs, animated stickers, icons, or emojis to represent sounds in audio-visual content, as an alternative or complement to traditional text-based bracket notation. Graphic captions can convey additional information about a…
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