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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Ability Heuristics
A set of nine accessibility-focused design heuristics — Adaptability, Equitable Experience, Flexible Task Completion, Efficiency and Effectiveness of User Action, Multiple Modalities, Understandable Messages, Ease of Adoption, Ability Data Transparency, and Help, Support, and…
Accessible Design Methods(also: Inclusive Design Methods)
Design research methodologies that have been adapted or created to enable participation by people with disabilities, ensuring they can contribute as active co-creators rather than passive subjects. Traditional design methods like sketching, storyboarding, card sorting, and…
Accessible Prototyping(also: Inclusive Prototyping)
The practice of adapting prototyping methods and materials to enable participation by people with disabilities, particularly in early-stage design activities. Accessible prototyping goes beyond simply providing alternative materials—it requires holistic adaptation of the entire…
Affinity Diagram(also: Affinity Diagramming, KJ Method)
A collaborative analysis method where team members organise large amounts of data — such as user research findings, design ideas, or usability issues — by writing individual items on sticky notes and grouping them on a wall or board according to their natural relationships and…
Affinity Diagramming(also: Affinity Mapping, KJ Method)
A qualitative data analysis and design method where researchers or team members organize individual data points (observations, quotes, ideas) into groups based on natural relationships and themes. In accessibility research, affinity diagramming is commonly used to synthesize…
Assistive Device Design(also: AT Design)
The process of developing assistive technologies and devices to meet the needs of people with disabilities. Effective assistive device design requires involving end users as active participants throughout the design process, from initial concept generation through prototyping,…
Audio Fiction(also: Audio Vignette, Audio Scenario)
A speculative design research method that uses pre-recorded audio dialogues to present fictional scenarios depicting interactions with hypothetical future technologies. Audio fictions combine descriptions, dialogue, and sound effects to create immersive design probes that help…
Autobiographical Design
A design research method in which the designer systematically builds and lives with a system intended for their own use, then reflects on that long-term engagement as a source of design insight. Formalized by Neustaedter and Sengers in 2012, autobiographical design is…

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