Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
Search results
- Situationally Induced Impairment(also: SIID, Situational Impairment, Situational Disability)
- A temporary functional limitation caused by environmental or contextual factors rather than a permanent health condition or disability. Examples include difficulty using a phone while walking (reduced motor accuracy), inability to hear audio in a noisy environment, or screen…
- Slow Design
- Slow design is a design philosophy that emphasizes thoughtful, reflective, and sustained engagement over efficiency and speed. Inspired by the slow food movement, it values deeper contemplation, longer development timelines, and meaningful user experiences. In museum and gallery…
- Social Marking(also: Stigma Marking, Social Visibility of Disability)
- In accessibility contexts, social marking refers to the way assistive technologies or accommodations can draw unwanted attention to a person's disability, making their impairment visible in social situations where they might otherwise go unnoticed. Research has shown that users…
- Story Completer
- A design role for generative AI in storytelling, proposed by Niu, Clements, and Kim (2026), in which AI systems complete and enrich stories authored by human creators rather than generating full storylines or automating creative decisions. The concept is framed in contrast to AI…
4 results.