Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- Universal Design(also: UD, Design for All, Inclusive Design)
- Universal Design is the design philosophy and practice of creating products, environments, and systems that are usable by all people, to the greatest extent possible, without the need for adaptation or specialized design. Originating in architecture through the work of Ronald…
- Universal Usability
- An approach to technology design that aims to make systems usable by the widest possible range of people, including children, older adults, people with various impairments, people engaged in other tasks, and users with differing levels of education, literacy, and socio-economic…
- Universe of One(also: Universe-of-One, Personalized Prompting)
- A design approach in assistive technology where content, prompts, and guidance are tailored to each individual user rather than providing generic or standardized instructions. The concept is particularly important for people with cognitive impairments, who often struggle with…
- Usability Heuristics(also: Nielsen's Heuristics, Nielsen Heuristics, 10 Usability Heuristics)
- A set of ten general principles for user interface design developed by Jakob Nielsen (originally with Rolf Molich in 1990, refined in 1994): visibility of system status, match between system and the real world, user control and freedom, consistency and standards, error…
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