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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Playful Interaction(also: Playful design)
A design stance that treats play — voluntary, intrinsically motivated, rule-structured activity — as a core property of interactive systems rather than a surface layer of rewards or points. Playful interaction emphasizes the felt experience of users (curiosity, challenge, flow,…
Positive Computing(also: Positive Technology)
A design approach articulated by Rafael Calvo and Dorian Peters (2014) and extended by Riva, Gaggioli and colleagues that intentionally orients information and communication technology toward supporting psychological wellbeing, human flourishing, and positive emotion — rather…
Positive Design(also: Design for Subjective Well-Being)
A design framework, articulated by Desmet and Pohlmeyer, that explicitly targets human flourishing by attending to three components of subjective well-being: pleasure (positive affect in the moment), personal significance (pursuit of meaningful goals), and virtue (acting in line…
Posthumanism(also: Posthumanist Design, More-than-Human Design)
A theoretical orientation in design and HCI that decenters the human as the sole agent of value and instead considers nonhuman animals, plants, ecosystems, and even technological artifacts as participants in design contexts. Posthumanist and more-than-human framings push…

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