Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- Handicapping(also: Handicap System, Player Balancing)
- A mechanism that asymmetrically adjusts game or contest conditions so competitors of differing ability have more equal chances to win or participate meaningfully. Long established in sports such as golf, horse racing, and archery, handicapping is distinct from matchmaking in…
- Human Cooperation (Accessibility)(also: Cooperative Shared Control)
- In the context of accessible gaming and assistive technology, human cooperation refers to arrangements in which a disabled user (the pilot) and another person (the copilot) jointly operate a single system — for example by splitting game controller inputs between two pads so they…
- Hyperstory(also: Interactive Story, Branching Narrative, Hypertext Story)
- A hyperstory is an interactive, non-linear narrative structure in which users make choices that influence the direction and outcome of the story. Adapted from hypertext concepts, hyperstories combine storytelling with interactive exploration, allowing users to navigate through…
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