Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- COM-B Model(also: COM-B, Capability Opportunity Motivation Behaviour Model)
- A behaviour-change framework proposed by Michie, van Stralen, and West (2011) that identifies three necessary conditions for behaviour to occur: Capability (physical and psychological ability, including skills and knowledge), Opportunity (physical and social environment that…
- Caregiving(also: Carer, Caregiver, Care Partner)
- The unpaid or paid work of supporting another person with daily living, health management, social participation, or emotional needs, often in the context of disability, chronic illness, or ageing. In accessibility research, caregiving is usually treated as an interdependent…
- Chronic Condition(also: Chronic Health Condition, Long-Term Condition)
- A health condition that persists over time, typically lasting a year or more and requiring ongoing medical attention or limiting activities of daily living. Chronic conditions include both chronic illnesses (such as diabetes or multiple sclerosis) and other lasting health states…
- Chronic Illness(also: Chronic Condition, Long-Term Illness)
- Health conditions that persist for an extended period, typically more than three months, and may require ongoing management but do not necessarily have a cure. Examples include diabetes, fibromyalgia, multiple sclerosis, and chronic fatigue syndrome. People with chronic…
- Convergence Insufficiency(also: CI)
- A binocular vision disorder in which the eyes have difficulty turning inward (converging) to focus on nearby objects, causing symptoms such as double vision, eye strain, headaches, difficulty reading, and blurred vision during close work. Convergence insufficiency affects an…
- Cybersickness(also: VR Sickness, Simulator Sickness, Virtual Reality Motion Sickness)
- A form of motion sickness experienced during virtual reality use, characterized by symptoms including nausea, disorientation, dizziness, eye strain, and general discomfort. Cybersickness occurs due to sensory conflicts between what the visual system perceives (movement in the…
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