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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Ableist microaggression(also: Disability microaggression, Casual ableism)
A subtle, often unintentional comment, question, or behavior that communicates hostile, derogatory, or negative assumptions about disability. Examples include unsolicited compliments on "bravery" for performing routine tasks, expressions of surprise at a disabled person's…
Access to Information(also: Information Access)
In the context of web accessibility, the concept that certain accessibility criteria are fundamentally about whether users can reach and perceive content at all, as distinct from criteria that improve the quality or experience of that access. Access to information serves as a…
Accessible Tourism(also: Inclusive Tourism, Tourism for All)
The practice of ensuring that tourism destinations, products, and services are accessible to all people regardless of their physical, sensory, or cognitive abilities. Accessible tourism encompasses the entire travel chain — from trip planning and booking through transport,…
Accessible data capture(also: Inclusive data collection methods)
Research data collection methods and tools that can be independently operated by researchers with disabilities. Current standard data capture methods in HCI research — video cameras, GoPros, visual note-taking, screen-based recording software — present significant barriers to…
Aesthetic Experience(also: Aesthetic Need, Aesthetic Accessibility)
The emotional, sensory, and imaginative enjoyment people derive from environments, art, media, and everyday scenes - distinct from functional or task-oriented information. Aesthetic accessibility argues that blind, low-vision, Deaf, and cognitively disabled users should have…
Allyship(also: Accessibility Allyship, Disability Allyship)
The practice of non-disabled people (or people without a specific disability) actively supporting disabled colleagues by advocating for accessibility, following accommodation norms, and helping identify and address barriers. In accessibility contexts, allyship includes actions…
Art Accessibility(also: Artwork Accessibility, Cultural Accessibility)
The practice of making visual art, museums, galleries, and cultural experiences accessible to people with disabilities. Art accessibility encompasses a range of approaches including tactile reproductions, audio descriptions, augmented reality overlays, accessible exhibition…
Audio game(also: Audiogame, Sound-based game, Accessible game)
A digital game designed to be played primarily or entirely through audio, without requiring visual information. Audio games use spatial sound, earcons, music, voice narration, and other auditory cues to convey gameplay information, environments, and interactions. They range from…

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