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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Handicapping(also: Handicap System, Player Balancing)
A mechanism that asymmetrically adjusts game or contest conditions so competitors of differing ability have more equal chances to win or participate meaningfully. Long established in sports such as golf, horse racing, and archery, handicapping is distinct from matchmaking in…
Higher Education Accessibility(also: University Accessibility, Postsecondary Accessibility)
The policies, practices, accommodations, and technologies that ensure students with disabilities can participate fully and equitably in college and university programs. Higher education accessibility encompasses physical campus access, digital content accessibility, classroom…
Human-AI Co-Creation(also: Human-AI Co-Creative, Co-Creative AI, Mixed-Initiative Co-Creation)
Human-AI co-creation refers to creative work in which a person and an AI system iteratively contribute to the same artifact, with each shaping the other's next move rather than the AI acting as a one-shot tool. In accessibility contexts, co-creative systems are used to scaffold…
Human-Centered AI(also: HCAI, Human-Centered Artificial Intelligence, HCXAI)
Human-Centered AI (HCAI) is a design and research orientation that places human experience, context, agency, and values at the center of how AI systems are built and evaluated, rather than optimizing only for model performance. In accessibility contexts, HCAI emphasizes that AI…
Human-Centered Computing(also: Human-Centred Computing, People-Centered Computing)
Human-centered computing is an approach to technology design and development that places human needs, capabilities, and experiences at the center of the design process. It emphasizes understanding the full diversity of human physical, sensory, and cognitive abilities, and…
Human-Machine Interface(also: HMI, Human-Computer Interface)
The point of interaction between a human user and a machine, system, or device, encompassing the hardware and software through which users communicate with and control technology. In the context of accessible design, HMIs include physical controls (buttons, levers, keypads),…
Hybrid Space(also: Blended Space, Hybrid Community Space)
A community or program environment that combines both in-person and online elements, not necessarily simultaneously, to create a more accessible and inclusive experience. In accessibility contexts, hybrid spaces address barriers such as geographic distance, mobility limitations,…

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