Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- Active Exploration(also: User-Directed Exploration)
- An interaction paradigm in non-visual interfaces where users physically control their navigation through information, discovering content by directing a pointer, stylus, or finger across a surface or through a virtual space. In contrast to passive exploration, where the entire…
- Audio-Based Virtual Environment(also: Audio Virtual Environment, Sound-Based Virtual World, Auditory Virtual Environment)
- An audio-based virtual environment is a computer-generated interactive space that uses sound — including 3D spatial audio, stereo effects, and environmental audio cues — as the primary channel for conveying information about the virtual world, enabling navigation, orientation,…
- Audio-to-Haptics Translation(also: Audio-haptic translation, Audio-to-vibration conversion)
- A class of techniques that convert audio signals — either recordings of real-world interactions or AI-generated sounds — into vibrotactile patterns that can be rendered through actuators embedded in phones, tablets, wearables, or specialized haptic displays. Because the…
- Auditory User Interface(also: AUI, Audio User Interface)
- A user interface that relies primarily on audio output — including synthesised speech, earcons, auditory icons, and sonification — to convey information and enable interaction. Auditory user interfaces are essential for users who are blind or have low vision, and they can…
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