Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- Wearable Immersive Virtual Reality(also: WIVR, Wearable VR)
- A category of virtual reality systems designed to be worn on the body, typically using lightweight, portable headsets such as smartphone-based viewers (e.g., Google Cardboard). WIVR prioritizes affordability, portability, and ease of use over the high fidelity of tethered VR…
- Wheelchair User
- A person who uses a manual or powered wheelchair as their primary means of mobility. In VR accessibility research, wheelchair users face specific challenges including: controllers that require both hands (preventing simultaneous wheelchair operation), HMD cables that can catch…
- World Design(also: Virtual World Design, Environment Design)
- The creation and structuring of virtual environments in VR, including architecture, terrain, objects, lighting, and interactive elements. In accessibility contexts, world design directly impacts whether disabled users can navigate and engage with virtual spaces. Key…
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