Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- Mediated Social Touch(also: Remote Touch, Tele-touch, Haptic Telepresence)
- The use of haptic technology to simulate or communicate social touch gestures — such as stroking, squeezing, patting, or hugging — between people who are physically separated. Mediated social touch systems encode touch from one person and reproduce it on a remote partner's body…
- Meta Ray-Ban Smart Glasses(also: Ray-Ban Meta, Meta Smart Glasses)
- Consumer smart glasses produced through a partnership between Meta and Ray-Ban that integrate cameras, speakers, and microphones into a conventional eyewear form factor. When paired with Meta's Live AI feature, these glasses enable hands-free, voice-activated interaction with…
- Multimodal Cueing
- Multimodal cueing is the simultaneous or selectable use of two or more sensory channels - typically visual, auditory, and somatosensory (vibrotactile) - to guide motor behaviour during rehabilitation or assistive interaction. The rationale is that different modalities engage…
- Muscle-Computer Interface(also: MCI (Muscle-Computer Interface), EMG Interface)
- An input modality in which signals generated by muscle contractions — typically recorded via surface electromyography (sEMG) sensors worn on the forearm or other muscle group — are interpreted by a computer to recognise discrete gestures or continuous control signals. Coined by…
- Myo Armband(also: Thalmic Myo)
- A commercially available wearable gesture-recognition armband released by Thalmic Labs in 2014 and discontinued in 2018, containing eight dry sEMG electrodes sampling at 200 Hz plus a 9-axis IMU. Despite its discontinuation, the Myo remains widely used in accessibility and HCI…
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