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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Self-supervised learning using unlabeled speech with multiple types of speech disorder for disordered speech recognition

    Ryoichi Takashima, Takeru Otani, Ryo Aihara, Tetsuya Takiguchi, Shinya Taguchi · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2024)

    This paper tackles a critical barrier in accessible speech technology: automatic speech recognition (ASR) systems perform poorly for people with speech disorders because they are trained almost exclusively on typical speech. The authors from Kobe University and Mitsubishi…

    speech recognition · speech disorders · machine learning · self-supervised learning · assistive technology

  • Echolocation as an Accessible Navigation Tool in a Virtual 3D Environment

    Mai Ricaplaza Thøgersen, Rasmus Jens Frølich Kjeldsen · 2024 · Assets '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates whether active echolocation — emitting a sound and interpreting its echo — can serve as a viable navigation tool for blind and low-vision (BLV) individuals in virtual 3D environments. Virtual spaces remain overwhelmingly visual, lacking the physical and…

    virtual environments · echolocation · blind and low vision · spatial navigation · sonic design space

  • Speed-of-Light VR for Blind People: Conveying the Location of Arm-Reach Targets

    Diogo Lança, Manuel Piçarra, Inês Gonçalves, Uran Oh, André Rodrigues, João Guerreiro · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2024)

    This paper explores how blind people can locate and interact with close-range virtual objects in Virtual Reality (VR), a space that relies almost entirely on visual cues. Researchers from the University of Lisbon and Ewha Womans University adapted the arcade game Speed-of-Light…

    virtual reality · visual impairments · blindness · nonvisual feedback · sonification

  • Adapting UX Research for People Living with Alzheimer's, Dementia, and MCI: Improving the UX Research Process for Participants

    Krista D. Kleban · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2024)

    This practitioner-focused paper shares first-hand lessons from conducting UX research with people living with Alzheimer's disease, other forms of dementia, and Mild Cognitive Impairment (MCI). The author, a UX researcher at the Alzheimer's Association with four years of…

    cognitive accessibility · dementia · Alzheimer's · UX research · usability testing

  • Ethical Concerns when Working with Mixed-Ability Groups of Children

    Ana O. Henriques, Patricia Piedade, Filipa Rocha, Isabel Neto, Hugo Nicolau · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper critically examines the ethical challenges researchers face when conducting studies involving mixed-ability groups of children — groups that include both children with and without disabilities working together. The authors draw on two case studies from their own…

    ethics · mixed-ability groups · children · participatory design · inclusive research

  • Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse Classrooms

    Patricia Piedade, Isabel Neto, Ana Cristina Pires, Rui Prada, Hugo Nicolau · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper documents a seven-month co-design process in which researchers worked with 80 children (18 of whom were neurodivergent) across four neurodiverse classrooms in Lisbon, Portugal, to design an inclusive tabletop robotic game. The children, aged 6 to 12, included those…

    neurodiversity · children · co-design · inclusive play · robotics

  • Towards Designing Digital Learning Tools for Students with Cortical/Cerebral Visual Impairments: Leveraging Insights from Teachers of the Visually Impaired

    Adele Smolansky, Miranda Yang, Shiri Azenkot · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper investigates how digital learning tools should be designed to support students with cortical/cerebral visual impairment (CVI), a neurological condition that affects the brain's ability to process visual information rather than the eyes themselves. CVI is now the most…

    cortical visual impairment · education · digital learning tools · visual impairment · assistive technology

  • DREEM: Moving from Empathy to Enculturation in Disability Related Human-Centered Design

    Leya Breanna Baltaxe-Admony, Jared Duval, Kathryn E. Ringland · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper introduces DREEM (Disability-Related Empathy from Existing Media), a four-step method that replaces traditional empathy-building exercises in human-centred design with an enculturation approach grounded in disability culture. The authors argue that conventional…

    design methods · disability culture · empathy · human-centred design · ableism

  • Receptive Design Methodologies: Human-Centered Design methodologies receptive to adaptation, accessibility and inclusion

    Apoorva Avadhana · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This short paper proposes a set of new design methodologies that bridge the gaps between Human-Centred Design (HCD), accessibility research, disability studies, occupational therapy (OT), and assistive technology (AT) development. The author argues that these fields have…

    design methods · assistive technology · inclusive design · occupational therapy · adaptation

  • Design considerations for photosensitivity warnings in visual media

    Laura South, Caglar Yildirim, Amy Pavel, Michelle A. Borkin · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper investigates how photosensitivity warnings should be designed for digital visual media to effectively help people with photosensitive epilepsy (PSE) navigate content safely. Photosensitive seizures can be triggered by flashing lights, strobing effects, and rapid…

    photosensitive epilepsy · seizure safety · video accessibility · content warnings · web accessibility

  • Towards Accessible Musical Performances in Virtual Reality: Designing a Conceptual Framework for Omnidirectional Audio Descriptions

    Khang Dang, Grace Burke, Hamdi Korreshi, Sooyeon Lee · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper develops a conceptual framework for omnidirectional audio description (AD) designed to make musical performances in virtual reality accessible to blind and low-vision (BLV) users. Traditional AD — a monaural narration track describing visual elements — was developed…

    audio description · virtual reality · blind and low vision · spatial audio · musical performances

  • The Future of Urban Accessibility: The Role of AI

    Jon E. Froehlich, Chu Li, Maryam Hosseini, Fabio Miranda, Andres Sevtsuk, Yochai Eisenberg · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This workshop paper examines the emerging role of artificial intelligence in designing equitable and accessible cities, transportation systems, and navigation tools for people with disabilities. The authors — spanning HCI, urban planning, public health, and accessibility…

    urban accessibility · artificial intelligence · smart cities · autonomous vehicles · pedestrian infrastructure

  • Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People

    Crescentia Jung, Jazmin Collins, Ricardo E. Gonzalez Penuela, Jonathan Isaac Segal, Andrea Stevenson Won, Shiri Azenkot · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper addresses the inaccessibility of nonverbal communication for blind and low-vision (BLV) users in social virtual reality environments. Social VR platforms like VRChat, Rec Room, and Meta Horizon Worlds rely heavily on avatar-mediated nonverbal cues — eye contact, head…

    virtual reality · blind and low vision · nonverbal communication · haptic feedback · social VR

  • Exploring The Affordances of Game-Aware Streaming to Support Blind and Low Vision Viewers: A Design Probe Study

    Noor Hammad, Frank Elavsky, Sanika Moharana, Jessie Chen, Seyoung Lee, Patrick Carrington, Dominik Moritz, Jessica Hammer, Erik Harpstead · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper investigates how game-aware streaming systems can be made accessible to blind and low-vision (BLV) viewers on platforms like Twitch. Live game streaming is a major social and entertainment medium, but the experience is overwhelmingly visual — viewers watch gameplay…

    game accessibility · blind and low vision · live streaming · Twitch · sonification

  • Envisioning Collective Communication Access: A Theoretically-Grounded Review of Captioning Literature from 2013-2023

    Emma J. McDonnell, Leah Findlater · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper synthesises thinking from four fields — disability studies, Deaf studies, disability justice, and communication studies — into a framework of collective communication access, then uses it to analyse a decade of HCI captioning research (2013–2023). The authors argue…

    captioning · deaf and hard of hearing · collective access · disability justice · disability studies

  • Context-Aware Image Descriptions for Web Accessibility

    Ananya Gubbi Mohanbabu, Amy Pavel · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper addresses a fundamental limitation of current AI-generated image descriptions: they describe images in isolation without considering the surrounding webpage context. When blind and low-vision (BLV) users encounter images on the web, what they need to know about an…

    alt text · image descriptions · blind and low vision · artificial intelligence · large language models

  • Painting with Cameras and Drawing with Text: AI Use in Accessible Creativity

    Cynthia L. Bennett, Renee Shelby, Negar Rostamzadeh, Shaun K. Kane · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper explores how disabled creatives intentionally use and choose not to use generative AI (GAI) tools in their artistic practices. Through interviews with 10 creatives with disabilities — whose work spans audio engineering, leathercraft, visual art, photography, music…

    generative AI · creativity · disability · responsible AI · access hacks

  • Exploring Videoconferencing for Older Adults with Cognitive Concerns Using a Dramaturgical Lens

    Ruipu Hu, Ge Gao, Amanda Lazar · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper examines how older adults with cognitive concerns — ranging from subjective cognitive complaints to diagnosed mild cognitive impairment (MCI) and early-stage dementia — experience videoconferencing platforms like Zoom. Using Erving Goffman's dramaturgical framework…

    cognitive accessibility · older adults · videoconferencing · mild cognitive impairment · dementia

  • ZINinNGT: A Mobile Tool to Aid Hearing Parents Learning Dutch Sign Language

    Jos Ritmeester, Beyza Sümer, Marije Boonstra, Maartje de Meulder, Belinda van der Aa, Floris Roelofsen · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This short paper examines the potential of ZINinNGT, a mobile learning application designed to help hearing parents of deaf and hard-of-hearing (DHH) children learn Dutch Sign Language (Nederlandse Gebarentaal, NGT). The research addresses a critical communication gap: over 90%…

    sign language · deaf and hard of hearing · language learning · mobile application · family communication

  • Exploring Older Adults' Reminiscing with ChatGPT and Text-to-Image Technology

    Yuxiang Zhai, Jiawen Zhang, Jihong Jeung · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This short paper explores the potential of generative AI technologies — specifically ChatGPT for conversational elicitation and text-to-image generation (DALL-E) — as tools to support reminiscence storytelling by older adults. Reminiscence, the act of recalling and sharing…

    older adults · generative AI · reminiscence therapy · well-being · storytelling

  • Understanding and Reducing the Challenges Faced by Creators of Accessible Online Data Visualizations

    Ather Sharif, Joo Gyeong Kim, Jessie Zijia Xu, Jacob O. Wobbrock · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper investigates the challenges visualization creators face in making online data visualizations accessible to screen-reader users and develops interventions to address these challenges. Data visualizations (charts, graphs, maps, dashboards) are increasingly prevalent on…

    data visualization · screen readers · web accessibility · sonification · blind and low vision

  • SoundModVR: Sound Modifications in Virtual Reality to Support People who are Deaf and Hard of Hearing

    Xinyun Cao, Dhruv Jain · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper challenges the prevailing approach to VR sound accessibility for deaf and hard-of-hearing (DHH) people, which has focused almost exclusively on substituting audio with visual or haptic alternatives (captions, flashing indicators, vibrations). The authors argue that…

    deaf and hard of hearing · virtual reality · sound modification · audio accessibility · partial hearing

  • Co-designing Robot Dogs with and for Neurodivergent Individuals: Opportunities and Challenges

    Ha-Kyung Kong, Derek Xie, Ankith Chandra, Rachel Lowy, Arielle F Maignan, Sehoon Ha, Chung Hyuk Park, Jennifer G Kim · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper explores how robot dogs might support the daily lives of neurodivergent individuals through a series of three co-design workshops conducted over five weeks. While social robots have been studied in clinical and educational settings for neurodivergent populations,…

    neurodiversity · social robotics · co-design · participatory design · autism

  • WheelPoser: Sparse-IMU Based Body Pose Estimation for Wheelchair Users

    Yunzhi Li, Vimal Mollyn, Kuang Yuan, Patrick Carrington · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents WheelPoser, a real-time body pose estimation system designed specifically for wheelchair users using only four inertial measurement units (IMUs). Existing pose estimation methods are largely developed for standing and ambulatory users, relying on assumptions…

    wheelchair users · pose estimation · inertial measurement units · motion capture · body tracking