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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Designing Through Lived Experience: Reflections on Control, Embodiment, and Social Bias in Accessibility Research

    Atieh Taheri, Misha Sra, Patrick Carrington, Jeffrey P. Bigham · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents an analytic autoethnography of three accessibility research projects led by the first author, Atieh Taheri, a disabled researcher with Spinal Muscular Atrophy (SMA) who has used a wheelchair her entire life. Each project emerged from personal need and…

    disability studies · autoethnography · crip technoscience · participatory design · disability justice

  • How Can Assistance and Its Disclosure Promote Fairness in Inclusive Esports?

    Shuto Sako, Tomoki Ikeda, Ryosuke Aoki, Akihiro Miyata · 2025 · ASSETS '25: Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how skill assistance and its disclosure affect perceptions of fairness in inclusive esports, where players with and without disabilities compete together. The gaming industry's competitive focus has led many commercial titles to neglect accessibility,…

    gaming accessibility · esports · motor disabilities · player balancing · fairness

  • Teaching Accessibility Across Disciplines: Perspectives from ADA Title II

    Olivia H. Wang, Chunyu Liu, Rachel F. Adler, Caterina Almendral, Devorah Kletenik, Deana McDonagh, Bruno Oro, Kyrie Zhixuan Zhou · 2025 · ASSETS '25: Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This workshop paper describes an interdisciplinary workshop held at ASSETS 2025 focused on how accessibility is taught across different academic disciplines, with particular attention to the implications of ADA Title II compliance for educational institutions. The authors,…

    accessibility education · ADA Title II · interdisciplinary education · computing education · universal design

  • "Where Can I Park?" Understanding Human Perspectives and Scalably Detecting Disability Parking from Aerial Imagery

    Jared Hwang, Chu Li, Hanbyul Kang, Maryam Hosseini, Jon E. Froehlich · 2025 · ASSETS '25: Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This mixed-methods paper addresses the critical gap in understanding and assessing disability parking in the United States. Despite ADA mandates requiring 4-8% of public parking spaces to be accessible, there has been no large-scale investigation of the quality or allocation of…

    disability parking · computer vision · urban planning · aerial imagery · object detection

  • From Cluttered to Clear: Improving the Web Accessibility Design for Screen Reader Users in E-commerce With Generative AI

    Yaman Yu, Bektur Ryskeldiev, Ayaka Tsutsui, Matthew Gillingham, Yang Wang · 2025 · ASSETS '25: Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper explores how Generative AI (GenAI) can be used to automatically restructure the HTML of shopping websites to improve accessibility for screen reader users. Blind and low vision users face persistent barriers on e-commerce sites — complex layouts, inconsistent heading…

    screen readers · web accessibility · generative AI · e-commerce · blind and low vision

  • Beyond Accessibility: Understanding the Ease of Use and Impacts of Digital Collaboration Tools for Blind and Low Vision Workers

    Taslima Akter, Aparajita S Marathe, Darren Gergle, Anne Marie Piper · 2025 · ASSETS '25: Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents results from a large-scale online survey of 155 blind and low vision (BLV) screen reader users, evaluating the ease of use of 30 widely used digital collaboration tools across five categories: videoconferencing, asynchronous messaging, collaborative writing,…

    blind and low vision · workplace accessibility · collaboration tools · screen readers · employment

  • Expanding Norms, Negotiating Bodies: How Artists with Disabilities Perceive and Use Creative Tools

    Miriam Brody, Izabella Rodrigues, Jane L. E, Jingyi Li · 2025 · ASSETS '25: Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This qualitative study explores how 12 artists with disabilities use, reject, or modify tools in their creative practice, applying a crip technoscience lens to inform the design of future creativity support tools (CSTs). The artists spanned a wide range of disabilities…

    disability arts · crip technoscience · creativity support tools · embodiment · interdependence

  • Rethinking Productivity with GenAI: A Neurodivergent Students' Perspective

    Hira Jamshed, Mustafa Naseem, Venkatesh Potluri, Robin N. Brewer · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '25)

    This qualitative study examines how 19 neurodivergent university students (including those with ADHD, autism, OCD, dysgraphia, and auditory processing disorder) use LLM-based generative AI tools like ChatGPT in their academic work. Through semi-structured interviews, the…

    neurodiversity · generative AI · cognitive accessibility · higher education · disability studies

  • "It only needs to work for one of us": Rethinking DIY Deaf Tech Through Situated Co-Design

    Shuxu Huffman, Robin Angelini, Raja Kushalnagar, Katta Spiel · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '25)

    This experience report documents how a Deaf open water swimmer (Huffman, the first author) and their hearing kayak partner collaboratively designed and built DeafSwim, a vibration-based communication system for use during long-distance open water swims. The kayaker accompanies…

    deaf and hard of hearing · assistive technology · DIY assistive technology · co-design · participatory design

  • Characterizing Visual Intents for People with Low Vision through Eye Tracking

    Ru Wang, Ruijia Chen, Anqiao Erica Cai, Zhiyuan Li, Sanbrita Mondal, Yuhang Zhao · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This study investigates how people with low vision use their gaze when viewing images, with the goal of understanding their visual intents — the immediate, in-the-moment goals behind their eye movements. While assistive technologies like magnifiers and contrast enhancement exist…

    low vision · eye tracking · visual intent · gaze behavior · assistive technology

  • AmblyOverlay: An Input-Transparent, Assistive Overlay for Binocular Visual Therapy and Dichoptic Filtering

    Pooja Thaker · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    AmblyOverlay is a proof-of-concept software tool that applies dichoptic color filters to any application window in real time, enabling binocular vision therapy during ordinary computer use — particularly gaming. The system targets people with amblyopia (lazy eye), strabismus…

    amblyopia · visual therapy · dichoptic vision · assistive technology · binocular vision

  • SignStreamNet: Streaming Sign Language Video-to-Text Translation for Accessibility

    Warfa Ahmed · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This paper introduces SignStreamNet, a hybrid neural network architecture designed to translate sign language video into written text in near real-time. The system addresses a fundamental accessibility barrier: over 70 million Deaf and Hard-of-Hearing (DHH) people worldwide rely…

    sign language translation · deaf and hard of hearing · real-time translation · deep learning · computer vision

  • Crippin' WhatsApp's Interaction Design: Learnings from the blind/visually impaired users of India

    Hrittika Bhowmick, Atharva Shrivastava, Sandeep Ysp, Shilpaa Anand, Dipanjan Chakraborty · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This paper examines how blind and visually impaired users in India navigate WhatsApp, using critical disability studies and Roland Barthes' concept of myth to argue that WhatsApp's design naturalizes visual interaction as universal while marginalizing auditory, haptic, and…

    screen readers · blind users · social media accessibility · Global South accessibility · critical disability studies

  • Understanding How Visually Impaired Players Socialize in Mobile Games

    Zihe Ran, Xiyu Li, Qing Xiao, Yanyun Wang, Franklin Mingzhe Li, Zhicong Lu · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This study examines how visually impaired players in China use mobile games as platforms for socialization, going beyond the typical focus on gameplay accessibility to investigate the social dimensions of gaming. The researchers conducted semi-structured interviews with 30…

    game accessibility · blind and low vision · social interaction · mobile accessibility · Global South accessibility

  • VeasyGuide: Personalized Visual Guidance for Low-vision Learners on Instructor Actions in Presentation Videos

    Mohamad Elayyan Sechayk, Himanshu Singh, Jan Smeddinck, Chakkrit Tantithamthavorn · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper introduces VeasyGuide, a tool designed to make presentation videos more accessible for low-vision (LV) learners by automatically detecting and highlighting instructor actions such as pointing, marking, and sketching. The authors identify a significant gap in current…

    low vision · video accessibility · e-learning · motion detection · visual guidance

  • "I Felt Like I Was in a Fishbowl": Lived Experience with Telepresence and Non-Visible Disabilities in Higher Education

    Hanlin Zhang, Yifan Feng, Adam Walker, Jennifer A. Rode · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents the first ethnographic study of telepresence robot use by students with non-visible disabilities in higher education. The researchers conducted a 10-week ethnography in a postgraduate seminar course at University College London, where students could attend…

    telepresence · non-visible disability · neurodiversity · mental health · higher education

  • Disclosure of Neurodivergence in Software Workplaces: a Mixed Methods Study of Forum and Survey Perspectives

    Kaia Newman, Sarah Snay, Madeline Endres, Manasvi Parikh, Andrew Begel · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents a large-scale mixed-methods study examining how neurodivergent software developers navigate the decision to disclose their neurodivergence at work. The researchers combined qualitative analysis of 99 posts and their comments from r/ADHD_Programmers (the…

    neurodiversity · disability disclosure · workplace accessibility · ADHD · autism

  • NeuroBridge: Using Generative AI to Bridge Cross-neurotype Communication Differences through Neurotypical Perspective-taking

    Rukhshan Haroon, Kyle Wigdor, Katie Yang, Nicole Toumanios, Eileen T Crehan, Fahad Dogar · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents NeuroBridge, an LLM-powered interactive platform designed to help neurotypical individuals better understand autistic communication styles and reflect on their own role in cross-neurotype communication breakdowns. The system is grounded in the double empathy…

    autism · neurodiversity · large language models · cross-neurotype communication · perspective-taking

  • Exploring Disability Culture Through Accounts of Disabled Innovators of Accessibility Technology

    Aashaka Desai, Jennifer Mankoff, Richard E. Ladner · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper explores how disability culture — the celebration of the positive aspects of disability experience including community, solidarity, and creativity — can inform the design and research of accessibility technologies. The authors first synthesize disability culture for…

    disability culture · disabled innovators · crip technoscience · DIY assistive technology · social model of disability

  • The Blind Leading the Blind: Designing a Co-Creation Workshop for Visually Impaired and Sighted Participants by a Visually Impaired Researcher

    Peter A. Hayton, Alexander Wilson, Ben Morris, Jayne Dent, Clara Crivellaro · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This short paper presents a first-person reflective account from a severely sight impaired researcher (the first author, registered with the UK NHS as severely sight impaired, with approximately 3 metres of usable vision) on the experience of planning and delivering co-creation…

    co-creation · visually impaired researcher · participatory design · tactile materials · 3D printing

  • Probing the Gaps in ChatGPT's Live Video Chat for Real-World Assistance for People who are Blind or Visually Impaired

    Ruei-Che Chang, Rosiana Natalie, Wenqian Xu, Jovan Zheng Feng Yap, Anhong Guo · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper evaluates ChatGPT's Advanced Voice with Video feature — OpenAI's state-of-the-art live video AI released in December 2024 — as a real-world assistive tool for blind and visually impaired (BVI) individuals. The researchers conducted an in-person exploratory study with…

    blind · visually impaired · large multimodal models · live video · ChatGPT

  • Executive Dysfunction by Design: A Cognitive Accessibility Analysis of AI Support vs. Healthcare Barriers

    Meredith Moore · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This first-person autoethnographic experience report examines the paradox of how generative AI tools have become effective assistive technology for executive dysfunction while healthcare systems designed to provide ADHD treatment actively undermine the cognitive functions they…

    executive dysfunction · cognitive accessibility · ADHD · generative AI · assistive technology

  • Helping or Homogenizing? GenAI as a Design Partner to Pre-Service SLPs for Just-in-Time Programming of AAC

    Cynthia Zastudil, Christine Holyfield, Christine Kapp, Kate Hamilton, Kriti Baru, Liam Newsam, June A. Smith, Stephen MacNeil · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates the integration of generative AI into augmentative and alternative communication (AAC) devices, specifically examining how AI-suggested hotspots affect the creation of visual scene displays (VSDs). VSDs are image-based communication tools that embed…

    augmentative and alternative communication · AAC · visual scene displays · generative AI · autism

  • Smart Glasses for CVI: Co-Designing Extended Reality Solutions to Support Environmental Perception by People with Cerebral Visual Impairment

    Bhanuka Gamage, Nicola McDowell, Dijana Kovacic, Leona Holloway, Thanh-Toan Do, Arthur James Lowery, Nicholas Price, Kim Marriott · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents the first co-design study developing and evaluating smart glasses as an assistive platform for adults with cerebral visual impairment (CVI). CVI is set to become the leading cause of vision impairment, yet it remains dramatically underrepresented in assistive…

    cerebral visual impairment · CVI · smart glasses · extended reality · augmented reality

  • Benchmarking PDF Accessibility Evaluation: A Dataset and Framework for Assessing Automated and LLM-Based Approaches for Accessibility Testing

    Anukriti Kumar, Tanushree Padath, Lucy Lu Wang · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper addresses a critical gap in PDF accessibility evaluation by introducing the first expert-validated benchmark dataset and standardized evaluation framework for assessing how well different tools and approaches can evaluate PDF accessibility. Despite PDFs being the…

    PDF accessibility · automated testing · large language models · WCAG · PDF/UA