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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Evaluation of user experience and cognitive load of a gamified cognitive training application for children with learning disabilities

    Adel Shaban, Elaine Pearson · 2020 · Proceedings of the 17th International Web for All Conference (W4A)

    This study presents the design and evaluation of "The Treasure," a gamified web-based application created to train and improve working memory in children with learning disabilities. The application was built on a design framework integrating guidelines from HCI, accessibility,…

    learning disabilities · gamification · cognitive load · working memory · user experience

  • Using a participatory activities toolkit to elicit privacy expectations of adaptive assistive technologies

    Foad Hamidi, Kellie Poneres, Aaron Massey, Amy Hurst · 2020 · Proceedings of the 17th International Web for All Conference (W4A)

    This paper addresses a critical but often overlooked tension in assistive technology design: the privacy tradeoff inherent in adaptive assistive technologies (AATs) that must collect and analyze user performance data to function effectively. The authors developed a participatory…

    privacy · assistive technology · adaptive systems · participatory design · essential tremor

  • Analysis of automated contrast checking tools

    Rafael Almeida, Carlos Duarte · 2020 · Proceedings of the 17th International Web for All Conference (W4A)

    This paper evaluates the reliability and limitations of three free automated color contrast checking tools: the Color Contrast Accessibility Validator (from the Bureau of Internet Accessibility), WAVE (from WebAIM), and the WCAG Color Contrast Checker (a browser extension for…

    color contrast · automated testing · accessibility tools · WCAG compliance · visual accessibility

  • Tables on the web accessible? unfortunately not!

    Waqar Haider, Yeliz Yesilada · 2020 · Proceedings of the 17th International Web for All Conference (W4A)

    This paper presents the first large-scale systematic study specifically focused on the accessibility of HTML tables on the web. The authors crawled approximately 30,000 web pages sourced from Google, Google Tables, and the Alexa top 10,000 sites, ultimately analyzing over 16,000…

    web accessibility · HTML tables · automated testing · WCAG compliance · screen readers

  • A declarative model for accessibility requirements

    Jens Pelzetter · 2020 · Proceedings of the 17th International Web for All Conference (W4A)

    This paper addresses a fundamental problem in automated accessibility testing: different tools produce inconsistent results because they each implement their own interpretation of WCAG guidelines in code, and the guidelines themselves contain ambiguity. The author proposes a…

    automated testing · WCAG compliance · ACT Rules · ontology · accessibility evaluation

  • Deaf and hard-of-hearing users’ prioritization of genres of online video content requiring accurate captions

    Larwan Berke, Matthew Seita, Matt Huenerfauth · 2020 · Proceedings of the 17th International Web for All Conference (W4A)

    This paper investigates which genres of online video content Deaf and Hard-of-Hearing (DHH) users consider most important to have accurately captioned. With over 400 hours of video uploaded to YouTube every minute and no U.S. legal mandate to caption all online video (especially…

    deaf and hard of hearing · captioning · video accessibility · automatic speech recognition · user research

  • Accessible conversational user interfaces: considerations for design

    Kate Lister, Tim Coughlan, Francisco Iniesto, Nick Freear, Peter Devine · 2020 · Proceedings of the 17th International Web for All Conference (W4A)

    This paper presents the first comprehensive review of accessibility considerations for conversational user interfaces (CUIs) — a category that includes chatbots, voice-activated personal assistants (like Amazon Alexa and Apple Siri), interactive voice response (IVR) systems, and…

    conversational user interfaces · chatbots · voice assistants · cognitive accessibility · mental health

  • Teaching Digital Fabrication to Early Intervention Specialists for Designing Their Own Tools

    Florian Güldenpfennig, Peter Fikar, Roman Ganhör · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '20)

    This demonstration paper describes a co-design project in which researchers from New Design University and TU Wien taught basic digital fabrication skills to four experienced early intervention therapists who work with children with cerebral visual impairment (CVI). CVI is an…

    digital fabrication · DIY assistive technology · co-design · early intervention · cerebral visual impairment

  • TableView: Enabling Efficient Access to Web Data Records for Screen-Magnifier Users

    Hae-Na Lee, Sami Uddin, Vikas Ashok · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper addresses a significant usability challenge faced by people with low vision who use screen magnifiers to browse the web: the difficulty of comparing data records on websites such as job listings, flight search results, shopping products, and restaurant listings.…

    low vision · screen magnifier · web accessibility · usability · browser extension

  • Exploring Collection of Sign Language Datasets: Privacy, Participation, and Model Performance

    Danielle Bragg, Oscar Koller, Naomi Caselli, William Thies · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper tackles a fundamental tension in building machine learning systems for marginalized communities: the need for large training datasets versus the privacy risks of collecting data from small, identifiable populations. The authors focus on sign language video collection,…

    sign language · privacy · machine learning · data collection · Deaf culture

  • Bridging the Divide: Exploring the use of digital and physical technology to aid mobility impaired people living in an informal settlement

    Giulia Barbareschi, Ben Oldfrey, Long Xin, Grace Nyachomba Magomere, Wycliffe Ambeyi Wetende, Carol Wanjira, Joyce Olenja, Victoria Austin, Catherine Holloway · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This qualitative study examines how people with mobility impairments living in Kibera, one of the largest informal settlements in Nairobi, Kenya, use both traditional assistive technology (wheelchairs and tricycles) and digital technology (mobile phones) in their daily lives.…

    mobility impairment · assistive technology · wheelchairs · mobile phones · informal settlements

  • Value beyond function: analyzing the perception of wheelchair innovations in Kenya

    Giulia Barbareschi, Sibylle Daymond, Jake Honeywill, Aneesha Singh, Dominic Noble, Nancy N. Mbugua, Ian Harris, Victoria Austin, Catherine Holloway · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This study evaluates a novel wheelchair service provision model called InnovATe, developed by Motivation UK, that uses Computer Aided Design (CAD) and 3D printing to manufacture bespoke wheelchairs in Kenya. Over five months at the Bethany Kids rehabilitation centre in Joytown,…

    wheelchairs · assistive technology · 3D printing · emotional design · service delivery

  • Teaching ASL Signs using Signing Avatars and Immersive Learning in Virtual Reality

    Lorna C. Quandt, Jason Lamberton, Athena S. Willis, Jianye Wang, Kaitlyn Weeks, Emily Kubicek, Melissa Malzkuhn · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This demonstration paper presents SAIL (Signing Avatars & Immersive Learning), the first ASL instructional system built for immersive virtual reality. Developed at Gallaudet University by a majority-Deaf team, SAIL uses a signing avatar — a computer-animated virtual human…

    sign language · American Sign Language · virtual reality · signing avatars · motion capture

  • Designing Embodied Musical Interaction for Children with Autism

    Grazia Ragone · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents OSMoSIS (Observation of Social Motor Synchrony with an Interactive System), an interactive musical system designed to support embodied musical interaction for children with Autism Spectrum Conditions (ASC) during music therapy sessions. Developed by the…

    autism · music therapy · embodied interaction · motion capture · sonification

  • The Role of Sensory Changes in Everyday Technology use by People with Mild to Moderate Dementia

    Emma Dixon, Amanda Lazar · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This qualitative study investigates how sensory changes associated with dementia interact with everyday technology use — a topic almost entirely overlooked in prior research, which has focused predominantly on cognitive support such as memory aids, task simplification, and…

    dementia · sensory changes · everyday technology · personalization · cognitive accessibility

  • CareHub: Smart Screen VUI and Home Appliances Control for Older Adults

    Ningjing Sun · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This demonstration paper presents CareHub, a smart screen prototype that augments voice user interfaces (VUIs) with complementary visual output to help older adults control home appliances more effectively. The research was conducted at the Rhode Island School of Design and…

    voice user interface · older adults · smart home · aging in place · multimodal interaction

  • SoundLines: Exploration of Line Segments through Sonification and Multi-touch Interaction

    Dragan Ahmetovic, Cristian Bernareggi, Sergio Mascetti · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents SoundLines, a mobile application designed to help children with visual impairments explore and understand line segments on a touchscreen using sonification and multi-touch interaction. The system addresses a fundamental challenge in early education for blind…

    sonification · visual impairments · children · touchscreen accessibility · multi-touch interaction

  • Teleconference Accessibility and Guidelines for Deaf and Hard of Hearing Users

    Raja S. Kushalnagar, Christian Vogler · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This experience report from two Gallaudet University researchers examines the accessibility challenges that deaf and hard of hearing (DHH) users face in teleconference environments, drawing on nearly a decade of first-hand participation across platforms including Zoom, Microsoft…

    deaf · hard of hearing · teleconferencing · remote participation · sign language

  • Disability and the COVID-19 Pandemic: Using Twitter to Understand Accessibility during Rapid Societal Transition

    Cole Gleason, Stephanie Valencia, Lynn Kirabo, Jason Wu, Anhong Guo, Elizabeth Jeanne Carter, Jeffrey P. Bigham, Cynthia Bennett, Amy Pavel · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This Carnegie Mellon University study uses Twitter data to examine how the COVID-19 pandemic disproportionately affected people with disabilities (PWD) across three critical domains where technology and accessibility intersect: grocery delivery services, remote education, and…

    COVID-19 · disability · social media · Twitter · emergency preparedness

  • Assistive Technology Design as a Computer Science Learning Experience

    Thomas B. McHugh, Cooper Barth · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper from Northwestern University addresses a persistent gap in computer science education: the near-complete absence of accessibility topics from non-HCI computer science courses. The authors first conducted a formative needfinding study with 16 undergraduate CS students…

    computer science education · assistive technology · inclusive design · accessibility pedagogy · allyship

  • Input Accessibility: A Large Dataset and Summary Analysis of Age, Motor Ability and Input Performance

    Leah Findlater, Lotus Zhang · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This University of Washington study makes two key contributions to understanding how age and motor ability affect computer input performance: a large open dataset of mouse and touchscreen input traces from over 700 participants, and a summary analysis of mouse input data from…

    motor impairment · mouse input · touchscreen · older adults · physical accessibility

  • Disability design and innovation in computing research in low resource settings

    Dafne Zuleima Morgado-Ramirez, Giulia Barbareschi, Maggie Kate Donovan-Hall, Mohammad Sobuh, Nida' Elayyan, Brenda T Nakandi, Robert Tamale Ssekitoleko, Joyce Olenja, Grace Nyachomba Magomere, Sibylle Daymond, Jake Honeywill, Ian Harris, Nancy Mbugua, Laurence Kenney, Catherine Holloway · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This experience report from a large international team spanning UCL, University of Southampton, University of Jordan, Makerere University (Uganda), University of Nairobi (Kenya), University of Salford, and the Global Disability Innovation Hub presents reflections from four…

    disability innovation · ICT4D · low resource settings · Disability Interaction · inclusive design

  • "If you've gone straight, now, you must turn left" - Exploring the use of a tangible interface in a collaborative treasure hunt for people with visual impairments

    Quentin Chibaudel, Wafa Johal, Bernard Oriola, Marc J-M Macé, Pierre Dillenbourg, Valérie Tartas, Christophe Jouffrais · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper from a collaboration between IRIT (Toulouse), UNSW Sydney, EPFL, and Université Toulouse investigates how tangible user interfaces — specifically a small graspable robot called the Cellulo — can mediate collaboration between two people with visual impairments in a…

    visual impairments · tangible user interface · collaborative learning · spatial cognition · wayfinding

  • Making GIFs Accessible

    Cole Gleason, Amy Pavel, Himalini Gururaj, Kris Kitani, Jeffrey Bigham · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This Carnegie Mellon University study examines the accessibility of GIFs on social media, a visual medium that has become central to online conversation but remains largely inaccessible to people with vision impairments. The researchers conducted a multi-part investigation:…

    GIF accessibility · alternative text · audio description · blind · low vision

  • Understanding In-Situ Use of Commonly Available Navigation Technologies by People with Visual Impairments

    Vaishnav Kameswaran, Jatin Gureja, Joyojeet Pal, Sile O'Modhrain, Tiffany L. Ye, Jon Froehlich, Leah Findlater, Meredith Ringel Morris · 2020 · ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents a qualitative study investigating how people with visual impairments use commonly available navigation technologies in their daily lives. Conducted by researchers at Microsoft Research and the University of Michigan, the study involved semi-structured…

    visual impairments · navigation · wayfinding · assistive technology · complementarity