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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • "It's Just Part of Me:" Understanding Avatar Diversity and Self-presentation of People with Disabilities in Social Virtual Reality

    Kexin Zhang, Elmira Deldari, Zhicong Lu, Yaxing Yao, Yuhang Zhao · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper investigates how people with disabilities (PWD) perceive, design, and use avatars for self-presentation and disability disclosure in social virtual reality (VR) platforms. The researchers employed a two-part methodology: first, a systematic review of 15 popular…

    social virtual reality · avatars · disability disclosure · self-presentation · deaf and hard of hearing

  • It's Enactment Time!: High-fidelity Enactment Stage for Accessible Automated Driving System Technology Research

    Aaron Gluck, Hannah Solini, Julian Brinkley · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This pictorial paper documents the iterative design and construction of a high-fidelity enactment stage for researching accessible autonomous vehicle (AV) technology with older adults and people with disabilities. Autonomous vehicles hold transformative potential for people who…

    autonomous vehicles · accessible transportation · user enactment · older adults · physical disability

  • Mobile Phone Use by People with Mild to Moderate Dementia: Uncovering Challenges and Identifying Opportunities

    Mark Dixon, Jess Hartcher-O'Brien, Amanda Lazar, Leah Findlater · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper investigates how people with mild to moderate dementia use mobile phones in their daily lives, going beyond the common research focus on dementia-specific assistive apps to examine mainstream smartphone use. The authors conducted semi-structured interviews with 14…

    dementia · cognitive accessibility · mobile phones · qualitative research · user interviews

  • Implementing Ability-Based Design: A Systematic Approach to Conceptual User Modeling

    Amelie Nolte, Jacob Wobbrock, Torben Volkmann, Nicole Jochems · 2022 · ACM Transactions on Accessible Computing

    This paper addresses a critical gap in Ability-Based Design (ABD): while the concept has been influential in accessibility research for over a decade, it has lacked a systematic methodology for implementation. ABD, introduced by Wobbrock et al., shifts the design question from…

    ability-based design · user modeling · design methodology · requirements analysis · accessible design

  • Inclusive Improvisation: Exploring the Line between Listening and Playing Music

    Alon Ilsar, Gail Kenning, Sam Trolland, Ciaran Frame · 2022 · ACM Transactions on Accessible Computing

    This paper explores how Digital Musical Instruments (DMIs) designed for professional performance can be adapted into Accessible Digital Musical Instruments (ADMIs) with minimal hardware and software changes. The authors present the AirSticks, a gestural instrument originally…

    accessible digital musical instruments · ADMI · gesture recognition · music accessibility · improvisation

  • LaTeX as an Inclusive Accessibility Instrument for Highschool Mathematical Education

    Dragan Ahmetovic, Cristian Bernareggi, Marco Bracco, Nadir Murru, Tiziana Armano, Anna Capietto · 2021 · Proceedings of the 18th International Web for All Conference (W4A '21)

    This paper reports on the design, implementation, and outcomes of a teaching activity in an Italian high school that used LaTeX typesetting language as an inclusive tool for mathematical education. The project was designed to support "Cristina" (pseudonym), a second-year applied…

    visual impairment · math accessibility · education accessibility · inclusive design · assistive technology

  • WordMelodies: an Inclusive Mobile App Supporting the Acquisition of Literacy Skills

    Dragan Ahmetovic, Cristian Bernareggi, Irene Mantegazza, Sergio Mascetti · 2021 · Proceedings of the 18th International Web for All Conference (W4A '21)

    This paper presents WordMelodies, a cross-platform mobile edutainment application designed for inclusive literacy education for primary school children with and without visual impairments or blindness (VIB). The app was motivated by a teacher of children with VIB in the USA who…

    visual impairment · education accessibility · mobile accessibility · inclusive design · screen readers

  • Making the Elusive More Tangible: Remote Tools & Techniques for Teaching Web Development to Screen Reader Users

    Claire Ferrari, Chancey Fleet, Keita Ohshiro, Veronica Alfaro Arias, Amy Hurst · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper describes the design, implementation, and evaluation of a free, remote web development workshop for 12 screen reader users, conducted over nine Saturday sessions between August and October 2020. The workshop was a collaboration between New York University and the New…

    education accessibility · screen readers · web development · STEM accessibility · blindness

  • Interdependent Variables: Remotely Designing Tactile Graphics for an Accessible Workflow

    Lilian de Greef, Dominik Moritz, Cynthia Bennett · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This experience report documents how a team of blind and sighted colleagues at Apple created an accessible collaborative workflow for a data visualization research project. Rather than focusing on making end products accessible, the paper addresses the less-explored challenge of…

    tactile graphics · blind and low vision · data visualization · collaboration · accessible workflow

  • "It is fascinating to make these beasts fly": Understanding Visually Impaired People's Motivations and Needs for Drone Piloting

    Vinitha Gadiraju, Sanika Moharana, Aisha Azhar, Kimberley Gans, Shane T. Mueller, Jenna L. Gorlewicz · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This paper investigates the motivations, interests, and accessibility needs of blind and visually impaired (BVI) people regarding drone piloting. While drones have been explored as assistive tools for BVI users — helping with navigation, obstacle detection, and environment…

    visual impairment · blindness · drones · assistive technology · accessible interaction

  • Design for Social Accessibility Method Cards: Engaging Users and Reflecting on Social Scenarios for Accessible Design

    Kristen Shinohara, Cynthia L. Bennett, Wanda Pratt, Jacob O. Wobbrock · 2020 · ACM Transactions on Accessible Computing (TACCESS)

    This paper introduces Design for Social Accessibility (DSA) method cards, a practical tool that helps designers incorporate social dimensions of accessibility into their work. The authors argue that most accessibility guidelines focus on functional access — ensuring technology…

    social accessibility · design methods · method cards · participatory design · deaf and hard of hearing

  • Designing Accessible, Explainable AI (XAI) Experiences

    Christine T. Wolf, Kathryn E. Ringland · 2020 · SIGACCESS Accessibility and Computing

    This paper examines the intersection of explainable AI (XAI) and accessibility, identifying two primary concerns that the XAI field has largely overlooked. The first concern is accessibility at the XAI interface itself. While XAI techniques like visual explanations have made…

    explainable AI · accessibility · aging in place · mental health · digital mental health

  • Accessible conversational user interfaces: considerations for design

    Kate Lister, Tim Coughlan, Francisco Iniesto, Nick Freear, Peter Devine · 2020 · Proceedings of the 17th International Web for All Conference (W4A)

    This paper presents the first comprehensive review of accessibility considerations for conversational user interfaces (CUIs) — a category that includes chatbots, voice-activated personal assistants (like Amazon Alexa and Apple Siri), interactive voice response (IVR) systems, and…

    conversational user interfaces · chatbots · voice assistants · cognitive accessibility · mental health

  • Assistive Technology Design as a Computer Science Learning Experience

    Thomas B. McHugh, Cooper Barth · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper from Northwestern University addresses a persistent gap in computer science education: the near-complete absence of accessibility topics from non-HCI computer science courses. The authors first conducted a formative needfinding study with 16 undergraduate CS students…

    computer science education · assistive technology · inclusive design · accessibility pedagogy · allyship

  • Disability design and innovation in computing research in low resource settings

    Dafne Zuleima Morgado-Ramirez, Giulia Barbareschi, Maggie Kate Donovan-Hall, Mohammad Sobuh, Nida' Elayyan, Brenda T Nakandi, Robert Tamale Ssekitoleko, Joyce Olenja, Grace Nyachomba Magomere, Sibylle Daymond, Jake Honeywill, Ian Harris, Nancy Mbugua, Laurence Kenney, Catherine Holloway · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This experience report from a large international team spanning UCL, University of Southampton, University of Jordan, Makerere University (Uganda), University of Nairobi (Kenya), University of Salford, and the Global Disability Innovation Hub presents reflections from four…

    disability innovation · ICT4D · low resource settings · Disability Interaction · inclusive design

  • Action Blocks: Making Mobile Technology Accessible for People with Cognitive Disabilities

    Lia Carrari, Rain Michaels, Ajit Narayanan, Lei Shi, Xiang Xiao · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This demonstration paper presents Action Blocks, an Android application developed by Google that simplifies mobile device interactions for people with cognitive disabilities. The app allows users or their caregivers to create customizable one-tap buttons on the device home…

    cognitive accessibility · mobile accessibility · assistive technology · aging in place · augmentative and alternative communication

  • Action Blocks: Making Mobile Technology Accessible for People with Cognitive Disabilities

    Lia Carrari, Rain Michaels, Ajit Narayanan, Lei Shi, Xiang Xiao · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This demonstration paper presents Action Blocks, a Google Android application designed to make mobile technology accessible to people with cognitive disabilities. The core problem the paper addresses is that modern smartphones require complex multi-step interactions — finding…

    cognitive accessibility · mobile accessibility · assistive technology · aging in place · augmentative and alternative communication

  • Making Mobile Augmented Reality Applications Accessible

    Jaylin Herskovitz, Jason Wu, Samuel White, Amy Pavel, Gabriel Reyes, Anhong Guo, Jeffrey P. Bigham · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper tackles a fundamental accessibility gap in augmented reality: AR applications are overwhelmingly visual, mixing virtual 3D objects with the real world in ways that existing screen readers and accessibility services cannot interpret. The researchers analyzed 105…

    augmented reality · visual accessibility · blindness and low vision · mobile accessibility · screen readers

  • Sense and Accessibility: Understanding People with Physical Disabilities' Experiences with Sensing Systems

    Shaun K. Kane, Anhong Guo, Meredith Ringel Morris · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper examines how sensing systems — the increasingly pervasive technologies that mediate our interactions with the digital and physical world — create accessibility barriers for people with physical disabilities. Through an online survey of 40 adults with physical…

    physical disability · AI bias · AI fairness · sensors · ubiquitous computing

  • Inclusive improvisation through sound and movement mapping: from DMI to ADMI

    Alon Ilsar, Gail Kenning · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents a case study of adapting the AirSticks, a gestural Digital Musical Instrument (DMI) designed for expert percussionists, into an Accessible Digital Musical Instrument (ADMI) for people with disabilities. The AirSticks use Razer Hydra virtual reality gaming…

    music accessibility · accessible digital musical instruments · gesture interaction · inclusive design · dementia

  • CaseGuide: Making Cheap Smartphones Accessible to Individuals with Visual Impairments in Informal Settlements

    Roos van Greevenbroek · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This short paper presents CaseGuide, a low-cost concept for making cheap smartphones accessible to individuals with visual impairments living in informal settlements (IVIIS). The majority of visually impaired people live in low-income areas where less than 5-15% can access…

    visual accessibility · mobile accessibility · global accessibility · Global South accessibility · assistive technology

  • Teacher Views of Math E-learning Tools for Students with Specific Learning Disabilities

    Zikai Alex Wen, Erica Silverstein, Yuhang Zhao, Anjelika Lynne Amog, Katherine Garnett, Shiri Azenkot · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper examines how teachers use math e-learning tools with students who have specific learning disabilities (SLDs) in grades 5-8, a population where approximately 5% of US public school students are identified as having an SLD. SLDs predominantly affect reading (dyslexia),…

    learning disabilities · education accessibility · educational technology · dyscalculia · dyslexia

  • Lessons from Expert Focus Groups on how to Better Support Adults with Mild Intellectual Disabilities to Engage in Co-Design

    Ryan Colin Gibson, Mark D. Dunlop, Matt-Mouley Bouamrane · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper proposes and evaluates a two-stage procedure for making co-design workshops accessible to adults with mild intellectual disabilities (ID). The context is the development of a clinical AAC application to help people with mild ID communicate more effectively with their…

    intellectual disability · co-design · participatory design · augmentative and alternative communication · healthcare accessibility

  • TIP-Toy: a tactile, open-source computational toolkit to support learning across visual abilities

    Giulia Barbareschi, Enrico Costanza, Catherine Holloway · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents TIP-Toy (Tactile Inclusive Programming Toy), an open-source educational programming toolkit using physical blocks and music output, designed for children ages 6-11 with mixed visual abilities — from full sight to total blindness. The fundamental problem is…

    visual accessibility · STEM education · tangible interaction · blindness and low vision · inclusive design

  • "I just went into it assuming that I wouldn't be able to have the full experience": Understanding the Accessibility of Virtual Reality for People with Limited Mobility

    Martez Mott, John Tang, Shaun Kane, Edward Cutrell, Meredith Ringel Morris · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents the first in-depth investigation of VR accessibility for people with limited mobility, a population largely overlooked in VR research that has focused primarily on rehabilitation applications rather than mainstream consumer VR use. Through semi-structured…

    virtual reality · motor accessibility · physical disability · ability assumptions · inclusive design