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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Designing a Context Aware AAC Solution

    Conor McKillop · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This student research competition paper explores the design of a context-aware AAC keyboard prototype that uses mobile device sensors — particularly GPS and Wi-Fi positioning — to suggest location-relevant phrases and categories for people with speech, language, and…

    augmentative and alternative communication · context awareness · word prediction · cerebral palsy · mobile accessibility

  • Examining Image-Based Button Labeling for Accessibility in Android Apps through Large-Scale Analysis

    Anne Spencer Ross, Xiaoyi Zhang, James Fogarty, Jacob O. Wobbrock · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper presents the first large-scale analysis of mobile app accessibility, focusing specifically on label-based accessibility barriers in image-based buttons across 5,753 free Android apps. The researchers analyzed three classes of interactive image-based buttons —…

    mobile accessibility · Android · screen readers · image labeling · large-scale analysis

  • "It Looks Beautiful but Scary": How Low Vision People Navigate Stairs and Other Surface Level Changes

    Yuhang Zhao, Elizabeth Kupferstein, Doron Tal, Shiri Azenkot · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This qualitative study investigates how people with low vision experience and navigate surface level changes — stairs, curbs, and other depth transitions — in built environments. Using contextual inquiry, the researchers observed and interviewed 14 participants with low vision…

    low vision · mobility · navigation · depth perception · stairs

  • Maritime Buoyage on 3D-Printed Tactile Maps

    Mathieu Simonnet, Serge Morvan, Dominique Marques, Olivier Ducruix, Arnaud Grancher, Sylvie Kerouedan · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This demonstration paper presents work from the Brest Bay Touch project to create 3D-printed maritime maps accessible to people with visual impairments, with a particular focus on representing sea marks (buoys, lighthouses, and other navigational aids) as tactile symbols. The…

    3D printing · tactile maps · visual impairment · spatial cognition · maritime accessibility

  • "Wow! You're Wearing a Fitbit, You're a Young Boy Now!": Socio-Technical Aspirations for Children with Autism in India

    Sumita Sharma, Krishnaveni Achary, Harmeet Kaur, Juhani Linna, Markku Turunen, Blessin Varkey, Jaakko Hakulinen, Sanidhya Daeeyya · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper explores how socio-technical aspirations — the ambitions and desires of stakeholders to own or use technology for personal benefit or societal acceptance — influence technology adoption for children with autism in India. The research is based on two studies at a…

    autism · Global South accessibility · technology adoption · wearable technology · physical activity

  • Improving the Academic Inclusion of a Student with Special Needs at University Bordeaux

    John J. Kelway, Anke M. Brock, Pascal Guitton, Aurélie Millet, Yasushi Nakata · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This experience report describes a collaborative effort between accessibility researchers, student support services (PHASE), and a motor and speech-disabled student (YN) at the University of Bordeaux to improve his academic participation. YN, over 60 years old, acquired a severe…

    3D printing · assistive technology · text entry · motor disability · higher education

  • Turn Right: Analysis of Rotation Errors in Turn-by-Turn Navigation for Individuals with Visual Impairments

    Dragan Ahmetovic, Uran Oh, Sergio Mascetti, Chieko Asakawa · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper examines a frequently overlooked problem in navigation assistance for blind and visually impaired (BVI) people: how accurately users execute rotation instructions during turn-by-turn guidance. While much research has focused on improving localization accuracy (knowing…

    navigation · blindness · orientation and mobility · indoor navigation · assistive technology

  • Bend Passwords on BendyPass: A User Authentication Method for People with Vision Impairment

    Daniella Briotto Faustino, Audrey Girouard · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This demonstration paper presents BendyPass, a flexible silicone device that allows people with vision impairments to enter passwords through physical bend and fold gestures rather than typing PINs or text passwords. The project addresses a significant security concern: more…

    visual impairment · security · user authentication · deformable user interface · haptic feedback

  • Using a Telepresence Robot to Improve Self-Efficacy of People with Developmental Disabilities

    Natalie Friedman, Alex Cabral · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This student research paper investigates whether telepresence robots can improve the self-efficacy and wellbeing of people with developmental disabilities (DD) by enabling them to remotely explore public spaces. People with DD often depend on others for transportation, ticket…

    developmental disability · telepresence · robotics · self-efficacy · community participation

  • GeniAuti: Tracking Challenging Behaviors of Children with Autism for Data-Driven Interventions

    Kiwon Choi, Dongho Jang, Dasol Lee, Seoyoung Park · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This student research competition paper presents GeniAuti, a mobile application designed to help caregivers of children with autism track challenging behaviors using the ABC (Antecedent-Behavior-Consequence) framework. Challenging behaviors in autism — classified as self-injury,…

    autism · challenging behavior · mobile application · data visualization · voice recognition

  • Design of an Augmented Reality Magnification Aid for Low Vision Users

    Lee Stearns, Leah Findlater, Jon E. Froehlich · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper explores the design space for augmented reality magnification aids for people with low vision, developing and iteratively refining two prototype systems using the Microsoft HoloLens. Unlike existing head-mounted displays that simply magnify 2D video from a camera,…

    low vision · augmented reality · magnification · wearable technology · head-mounted display

  • Modeling the Speed and Timing of American Sign Language to Generate Realistic Animations

    Sedeeq Al-khazraji, Larwan Berke, Sushant Kafle, Peter Yeung, Matt Huenerfauth · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper addresses the challenge of generating realistic computer animations of American Sign Language (ASL) by automatically modeling three critical timing parameters: where prosodic pauses should be inserted, how long those pauses should last, and how the signing speed of…

    sign language · ASL · animation · machine learning · Deaf accessibility

  • Assessing Virtual Assistant Capabilities with Italian Dysarthric Speech

    Fabio Ballati, Fulvio Corno, Luigi De Russis · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper evaluates how well three major smartphone virtual assistants — Apple's Siri, Google Assistant, and Microsoft's Cortana — can understand and respond to Italian dysarthric speech. Dysarthria is a motor speech disorder characterized by slurred, slow, or…

    speech recognition · dysarthria · virtual assistant · voice interface · ALS

  • Volunteer-Based Online Studies With Older Adults and People with Disabilities

    Qisheng Li, Krzysztof Z. Gajos, Katharina Reinecke · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper validates volunteer-based online experiments as a methodology for conducting large-scale accessibility research with people with disabilities and older adults — populations that are notoriously difficult to recruit for laboratory studies. The researchers replicated…

    research methodology · online experimentation · accessibility research · aging · participant recruitment

  • Exploring the Data Tracking and Sharing Preferences of Wheelchair Athletes

    Patrick Carrington, Gierad Laput, Jeffrey P. Bigham · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper explores how wheelchair basketball players want to use and share automatically tracked performance data, using a prototype sensor device as a discussion probe. The researchers interviewed 15 wheelchair basketball players (mean age 33, 1 female, 3 who also coached)…

    wheelchair accessibility · adaptive sports · fitness tracking · data privacy · wearable technology

  • HoloLearn: Wearable Mixed Reality for People with Neurodevelopmental Disorders (NDD)

    Beatrice Aruanno, Franca Garzotto, Emanuele Torelli, Francesco Vona · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This paper presents HoloLearn, a mixed reality application built for Microsoft HoloLens that aims to help people with neurodevelopmental disorders (NDD) learn to perform everyday domestic tasks and improve their autonomy. The system was designed collaboratively with…

    mixed reality · neurodevelopmental disorders · intellectual disability · HoloLens · wearable technology

  • MANA: Designing and Validating a User-Centered Mobility Analysis System

    Boyd Anderson, Shenggao Zhu, Ke Yang, Jian Wang, Hugh Anderson, Chao Xu Tay, Vincent Y. F. Tan, Ye Wang · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This paper presents MANA (Mobility ANAlytics), a wearable sensor system designed to measure gait parameters in people with Parkinson's Disease (PD) in clinical and home settings. The system addresses a significant gap in accessible health monitoring: existing gait analysis…

    Parkinson's disease · wearable sensors · gait analysis · inertial measurement units · mobility assessment

  • Investigating Cursor-based Interactions to Support Non-Visual Exploration in the Real World

    Anhong Guo, Saige McVea, Xu Wang, Patrick Clary, Ken Goldman, Yang Li, Yu Zhong, Jeffrey P. Bigham · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This paper from Google and Carnegie Mellon University defines and compares three cursor-based interaction techniques designed to help blind and low vision people attend to specific items within complex real-world visual scenes. While computer vision systems like Seeing AI and…

    blindness · low vision · computer vision · non-visual exploration · mobile accessibility

  • Behavioral Changes in Speakers who are Automatically Captioned in Meetings with Deaf or Hard-of-Hearing Peers

    Matthew Seita, Khaled Albusays, Sushant Kafle, Michael Stinson, Matt Huenerfauth · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This study from Rochester Institute of Technology investigates a largely unexplored question: how does using an ASR-based captioning tool in meetings with deaf or hard of hearing (DHH) colleagues change the speaking behavior of hearing participants? While prior work has focused…

    deaf and hard of hearing · automatic speech recognition · captioning · communication accessibility · speech behavior

  • Why Is Gesture Typing Promising for Older Adults? Comparing Gesture and Tap Typing Behavior of Older with Young Adults

    Yu-Hao Lin, Suwen Zhu, Yu-Jung Ko, Wenzhe Cui, Xiaojun Bi · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This study from Stony Brook University investigates whether gesture typing (gliding a finger continuously across keys to spell words) is a viable alternative to traditional tap typing for older adults on smartphones. Text entry is one of the most significant barriers older…

    older adults · text entry · gesture typing · touchscreen accessibility · mobile accessibility

  • Understanding the Power of Control in Autonomous Vehicles for People with Vision Impairment

    Robin N. Brewer, Vaishnav Kameswaran · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This University of Michigan study investigates how people with vision impairments perceive control in semi-autonomous versus fully autonomous vehicles, a distinction previous research had not explored. The researchers conducted design-based focus groups with 15 participants…

    blindness · low vision · autonomous vehicles · accessible transportation · independence

  • Exploring Aural and Haptic Feedback for Visually Impaired People on a Track: A Wizard of Oz Study

    Kyle Rector, Rachel Bartlett, Sean Mullan · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This University of Iowa study investigates how to make outdoor jogging tracks accessible to people who are blind or have low vision, addressing a gap in exercise accessibility research. Standard 400-meter tracks rely entirely on visual lane markings, and the overwhelming…

    blindness · low vision · exercise accessibility · navigation · haptic technology

  • BrowseWithMe: An Online Clothes Shopping Assistant for People with Visual Impairments

    Abigale J. Stangl, Esha Kothari, Suyog D. Jain, Tom Yeh, Kristen Grauman, Danna Gurari · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This paper from the University of Colorado Boulder and University of Texas at Austin addresses the inaccessibility of online clothes shopping for people with visual impairments through both empirical investigation and a prototype AI-powered assistant called BrowseWithMe. The…

    blindness · low vision · web accessibility · online shopping · computer vision

  • Understanding Authentication Method Use on Mobile Devices by People with Vision Impairment

    Daniella Briotto Faustino, Audrey Girouard · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This Carleton University study presents the largest survey to date on how people with vision impairments use passwords and authentication methods on mobile devices. The researchers collected responses from 325 participants (225 blind, 100 low vision) across 12 countries,…

    blindness · low vision · mobile accessibility · authentication · security

  • Jellys: Towards a Videogame that Trains Rhythm and Visual Attention for Dyslexia

    Mikel Ostiz-Blanco, Marie Lallier, Sergi Grau, Luz Rello, Jeffrey P. Bigham, Manuel Carreiras · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This demo paper describes Jellys, a video game designed to train two cognitive components linked to reading development — auditory rhythm perception and visual attention — as an intervention for children with dyslexia. The research is grounded in evidence that the cognitive…

    dyslexia · serious games · game accessibility · reading accessibility · visual attention