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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Nothing Micro About It: Examining Ableist Microaggressions on Social Media

    Sharon Heung, Mahika Phutane, Shiri Azenkot, Megh Marathe, Aditya Vashistha · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper presents the first study examining how disabled people experience ableist microaggressions specifically on social media. The researchers conducted semi-structured interviews with 20 participants with various disabilities — including physical disabilities, visual…

    ableism · microaggressions · social media · disability identity · content moderation

  • LaMPost: Design and Evaluation of an AI-assisted Email Writing Prototype for Adults with Dyslexia

    Steven M. Goodman, Erin Buehler, Patrick Clary, Andy Coenen, Aaron Donsbach, Tiffanie N. Horne, Michal Lahav, Robert MacDonald, Rain Breaw Michaels, Ajit Narayanan, Mahima Pushkarna, Joel Riley, Alex Santana, Lei Shi, Rachel Sweeney, Phil Weaver, Ann Yuan, Meredith Ringel Morris · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper introduces LaMPost, a prototype email-writing interface powered by Google's LaMDA large language model, designed to support adults with dyslexia through AI-assisted writing features. The research team, which included members with lived experience of dyslexia, engaged…

    dyslexia · large language models · AI writing support · email · writing challenges

  • Mobile Phone Use by People with Mild to Moderate Dementia: Uncovering Challenges and Identifying Opportunities

    Mark Dixon, Jess Hartcher-O'Brien, Amanda Lazar, Leah Findlater · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper investigates how people with mild to moderate dementia use mobile phones in their daily lives, going beyond the common research focus on dementia-specific assistive apps to examine mainstream smartphone use. The authors conducted semi-structured interviews with 14…

    dementia · cognitive accessibility · mobile phones · qualitative research · user interviews

  • Should I Say "Disabled People" or "People with Disabilities"? Language Preferences of Disabled People Between Identity- and Person-First Language

    Ather Sharif, Aedan Liam McCall, Kianna Roces Bolante · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper presents the largest empirical study to date on the language preferences of disabled people regarding identity-first language (IFL, e.g., "disabled people") versus person-first language (PFL, e.g., "people with disabilities"). The researchers surveyed 519 disabled…

    disability language · identity-first language · person-first language · disability identity · survey research

  • Chronically Under-Addressed: Considerations for HCI Accessibility Practice with Chronically Ill People

    Kelly Mack, Emma J. McDonnell, Leah Findlater, Heather D. Evans · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper argues that HCI accessibility research has largely overlooked people with chronic illnesses, typically approaching them through a medical lens focused on symptom tracking and treatment compliance rather than recognizing their broader accessibility needs. The authors —…

    chronic illness · disability studies · accessibility frameworks · autoethnography · consequence-based accessibility

  • A Dataset of Alt Texts from HCI Publications: Analyses and Uses Towards Producing More Descriptive Alt Texts of Data Visualizations in Scientific Papers

    Sanjana Shivani Chintalapati, Jonathan Bragg, Lucy Lu Wang · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper examines the quality and availability of alt text for data visualizations in scientific publications, focusing on papers from the HCI and accessibility communities (CHI and ASSETS conferences, 2010-2020). The authors processed over 25,000 paper PDFs and found that…

    alt text · data visualization · scientific documents · blind and low vision · document accessibility

  • Expressive Bodies Engaging with Embodied Disability Cultures for Collaborative Design Critiques

    Katta Spiel, Robin Angelini · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This experience report explores how embodied approaches — using physical bodies to express critique rather than relying solely on spoken or signed language — can produce richer, more direct feedback when designing technologies with disabled communities. The authors, both based…

    disability culture · participatory design · crip methodologies · embodied critique · autism

  • Empowering Blind Musicians to Compose and Notate Music with SoundCells

    William Christopher Payne, Fabiha Ahmed, Michael Zachor, Michael Gardell, Isabel Huey, Amy Hurst, R. Luke DuBois · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper presents a six-week remote study in which six blind and visually impaired (BVI) musicians used SoundCells, a text-based music notation web application, to compose original short works culminating in a live performance by a professional musician. SoundCells addresses a…

    music accessibility · blindness · braille music · creative expression · assistive technology

  • Data Representativeness in Accessibility Datasets: A Meta-Analysis

    Rie Kamikubo, Lining Wang, Crystal Marte, Amnah Mahmood, Hernisa Kacorri · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper conducts a systematic meta-analysis of demographic representativeness in 190 accessibility datasets — datasets sourced from people with disabilities and older adults — spanning from 1984 to 2021. The authors examine how age, gender, and race and ethnicity are…

    AI fairness · datasets · representation · diversity · inclusion

  • Lessons Learned from Designing, Deploying and Testing an Accessible BLE Beacon-based Wayfinding System in a Multi-Floor Indoor Environment

    Ajay Abraham · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper documents the practical guidelines and design decisions involved in deploying a Bluetooth Low Energy (BLE) beacon-based indoor wayfinding system in a three-story college campus building. The system builds on GuideBeacon, a previously developed proximity-based indoor…

    indoor navigation · wayfinding · BLE beacon · blind and low vision · mobile accessibility

  • Socially Connecting Adults with Intellectual Disabilities Through Inclusive Co-Design of Tangible and Visual Technology

    Manesha Andradi · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This doctoral consortium paper presents an in-progress PhD research program exploring how tangible and visual technologies can be co-designed with adults who have intellectual disabilities to foster social connections at non-residential learning hubs. The research is motivated…

    intellectual disability · co-design · tangible technology · social connection · participatory design

  • Learning Music Blind: Understanding the Application of Technology to Support BLV Music Learning

    Leon Lu · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This doctoral consortium paper outlines a three-study PhD research program investigating how wearable technologies with vibrotactile feedback can support blind and low vision (BLV) music learners. The research is motivated by the significant barriers BLV people face in learning…

    music accessibility · blindness · low vision · haptic technology · wearable technology

  • SoundCells: Designing a Browser-Based Music Technology for Braille and Print Notation

    William Payne, Fabiha Ahmed, Michael Gardell, R. Luke DuBois, Amy Hurst · 2022 · Proceedings of the 19th International Web for All Conference (W4A)

    This paper from New York University presents SoundCells, a free, open-source, browser-based music notation tool designed to be accessible to screen reader users while outputting music in three formats simultaneously: audio playback, visual print scores, and braille music…

    music accessibility · blindness · visual impairment · braille · screen readers

  • AIDE: An Automatic Image Description Engine for Review Imagery

    Rachana Sreedhar, Nicole Tan, Jingyue Zhang, Kim Jin, Spencer Gregson, Eli Moreta-Feliz, Niveditha Samudrala, Shrenik Sadalgi · 2022 · Proceedings of the 19th International Web for All Conference (W4A)

    This paper from Wayfair presents AIDE, a multimodal machine learning system that automatically generates contextual alt-text for user-submitted review images in e-commerce — a category of imagery that is particularly inaccessible because it is user-generated, unpredictable in…

    alt text · computer vision · blindness · visual impairment · screen readers

  • Contextual Exploration of Mathematical Formulae on the Web for People with Visual Disabilities in Brazil with an Open-Source Screen Reader

    Hérlon Manollo Cândido Guedes, Paula C. F. Cardoso, William Massami Watanabe, André Pimenta Freire · 2022 · Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems (IHC)

    This paper presents the implementation and evaluation of Access8Math-NavMatBR, an NVDA screen reader add-on for reading and exploring mathematical formulae on the web in Brazilian Portuguese. The add-on implements contextual exploration — a strategy where formulae are…

    mathematical accessibility · screen readers · NVDA · MathML · visual disability

  • Automatically Generating and Improving Voice Command Interface from Operation Sequences on Smartphones

    Lihang Pan, Chun Yu, JiaHui Li, Tian Huang, Xiaojun Bi, Yuanchun Shi · 2022 · Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems

    This paper presents AutoVCI, a system that automatically generates voice command interfaces (VCIs) for smartphone tasks from recorded touch operation sequences, enabling hands-free and eyes-free interaction without requiring programming expertise, corpora, or hand-written rules.…

    voice command interface · mobile accessibility · speech recognition · natural language understanding · programming by demonstration

  • Accessibility Assessment of Violations on the Stack Overflow Platform

    Ingrid M. Miranda da Silva, Luciano Arruda Teran, Marcelle Pereira Mota · 2022 · Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems (IHC)

    This study investigates whether code snippets shared on Stack Overflow — one of the world's most popular developer Q&A platforms with over 120 million monthly visitors — follow web accessibility guidelines. The researchers built a tool called A11y RepoMining that extends the…

    web accessibility · repository mining · software development · code quality · WCAG compliance

  • Planning Your Journey in Audio: Design and Evaluation of Auditory Route Overviews

    Nida Aziz, Tony Stockman, Rebecca Stewart · 2022 · ACM Transactions on Accessible Computing

    This research develops and evaluates an auditory route overview system that enables blind users to preview walking routes before embarking on journeys. The system addresses a critical gap: while many navigation aids support live guidance, few tools allow blind travelers to gain…

    blind navigation · auditory display · route planning · auditory icons · earcons

  • Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation

    Jared Duval, Rutul Thakkar, Delong Du, Kassandra Chin, Sherry Luo, Aviv Elor, Magy Seif El-Nasr, Michael John · 2022 · ACM Transactions on Accessible Computing

    This research presents Spellcasters, an immersive virtual reality game adapted from entertainment for stroke rehabilitation. More than 800,000 people suffer strokes annually in the US, with two-thirds requiring rehabilitation. Stroke survivors often experience hemiparesis…

    stroke rehabilitation · virtual reality · serious games · telehealth · gesture recognition

  • A Participatory Design Approach to Creating Echolocation-Enabled Virtual Environments

    Ronny Andrade, Steven Baker, Jenny Waycott, Frank Vetere · 2022 · ACM Transactions on Accessible Computing

    This participatory design study investigates how echolocation can be implemented in virtual environments to make them accessible to people with visual impairment. The researchers worked with three expert echolocators—people who have developed the ability to use sound and its…

    echolocation · virtual reality · participatory design · visual impairment · game accessibility

  • Traveling More Independently: A Study on the Diverse Needs and Challenges of People with Visual or Mobility Impairments in Unfamiliar Indoor Environments

    Karin Müller, Christin Engel, Claudia Loitsch, Rainer Stiefelhagen, Gerhard Weber · 2022 · ACM Transactions on Accessible Computing

    This comprehensive survey study examines how people with visual impairments (blindness or low vision) and mobility impairments plan and execute trips to unfamiliar indoor environments. The researchers surveyed 125 participants—60 blind, 39 with low vision, and 26 with mobility…

    indoor navigation · wayfinding · visual impairment · mobility impairment · indoor maps

  • Route Descriptions, Spatial Knowledge and Spatial Representations of Blind and Partially Sighted People: Improved Design of Electronic Travel Aids

    Marion Hersh, Alasdair Ramirez Garcia · 2022 · ACM Transactions on Accessible Computing

    This paper presents a qualitative study investigating how blind and partially sighted people acquire spatial knowledge, form mental maps, and describe routes—with the goal of informing better design of electronic travel aids (ETAs). The researchers worked with nine participants…

    electronic travel aids · blind navigation · mental maps · orientation and mobility · wayfinding

  • What's in an ALT Tag? Exploring Caption Content Priorities through Collaborative Captioning

    Annika Muehlbradt, Shaun K. Kane · 2022 · ACM Transactions on Accessible Computing

    This paper investigates what makes a good image caption through a novel collaborative captioning methodology. Six pairs of blind and sighted partners—including married couples, friends, and roommates—worked together to create and refine captions for 15 social media photographs…

    image descriptions · alt text · collaborative accessibility · cross-ability collaboration · screen readers

  • Towards Effective Telerehabilitation: Assessing Effects of Applying Augmented Reality in Remote Rehabilitation of Patients Suffering from Multiple Sclerosis

    Magdalena Pruszyńska, Marta Milewska-Jędrzejczak, Igor Bednarski, Piotr Szpakowski, Andrzej Głąbiński, Sławomir Konrad Tadeja · 2022 · ACM Transactions on Accessible Computing

    This paper presents a randomized controlled trial evaluating augmented reality-based telerehabilitation for patients with multiple sclerosis (MS). The study involved 30 patients with relapsing-remitting MS, randomly assigned to either an AR intervention group or a control group.…

    augmented reality · telerehabilitation · multiple sclerosis · motor rehabilitation · upper limb function

  • A Systematic Review of User Studies as a Basis for the Design of Systems for Automatic Sign Language Processing

    Soraia Prietch, J. Alfredo Sánchez, Josefina Guerrero · 2022 · ACM Transactions on Accessible Computing

    This systematic literature review examines how user studies have been conducted in the design of Automatic Sign Language Processing (ASLP) systems. The authors searched seven repositories plus Google Scholar, identifying 2,486 papers and ultimately selecting 37 primary studies…

    sign language · automatic sign language processing · user studies · participatory design · Deaf community