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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Hover or Tap? Supporting Pen-based Menu Navigation for Older Adults

    Karyn Moffatt, Sandra Yuen, Joanna McGrenere · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper investigates "drifting" — an error specific to pen-based (Tablet PC) interaction where users accidentally hover over an adjacent menu head, causing their intended menu to close and the wrong one to open. This occurs because inductive pen technology tracks the pen…

    aging · input methods · touchscreen accessibility · inclusive design · user interface design

  • Blind Hero: Enabling Guitar Hero for the Visually Impaired

    Bei Yuan, Eelke Folmer · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper from the University of Nevada, Reno presents Blind Hero, a modification of the popular video game Guitar Hero that replaces visual stimuli with haptic feedback to enable visually impaired players to participate. The system uses a custom haptic glove with small pager…

    game accessibility · haptic feedback · visual impairment · sensory substitution · rhythm game

  • Sudoku Access: A Sudoku Game for People with Motor Disabilities

    Stéphane Norte, Fernando G. Lobo · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper from the University of Algarve, Portugal presents Sudoku Access, an accessible version of the Sudoku puzzle game designed for people with motor disabilities. The system provides two alternative input methods: switch-based scanning and speech recognition, allowing…

    game accessibility · motor disability · scanning input · speech recognition · switch access

  • Using Networked Multimedia to Improve Educational Access for Deaf and Hard of Hearing Students

    Anna C. Cavender · 2007 · SIGACCESS Accessibility and Computing

    This paper proposes a networked multimedia platform to address the specific challenges deaf and hard of hearing students face in mainstream university classrooms. The author identifies three core problems. First, isolation: as more deaf students enter mainstream universities,…

    deaf and hard of hearing · higher education · sign language · captioning · remote interpreting

  • The National Accessibility Portal: An Accessible Information Sharing Portal for the South African Disability Sector

    L. Coetzee, N. Govender, I. Viviers · 2007 · Proceedings of the 2007 International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This paper from the Council for Scientific and Industrial Research (CSIR) in Pretoria describes the development of South Africa's National Accessibility Portal (NAP), a five-year research and development initiative led by the Meraka Institute in partnership with Disabled…

    global accessibility · digital divide · multilingual accessibility · developing countries · information sharing

  • Observing Sara: A Case Study of a Blind Person's Interactions with Technology

    Kristen Shinohara, Josh Tenenberg · 2007 · Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '07)

    This paper from the University of Washington, Tacoma presents a rich, in-depth case study of Sara, a congenitally blind college student, observed and interviewed across multiple sessions as she interacts with a wide range of technologies in her home. The study uses Blythe, Monk…

    blindness · assistive technology · case study · technology biographies · workarounds

  • Finger Dance: A Sound Game for Blind People

    Daniel Miller, Aaron Parecki, Sarah A. Douglas · 2007 · Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '07)

    This paper from the University of Oregon presents Finger Dance, an original audio-based rhythm-action game designed specifically for visually impaired players. The authors take a different approach from the usual sensory substitution strategy (replacing visual elements with…

    audio game · game accessibility · blindness · rhythm-action game · sensory substitution

  • Equipping designers by simulating the effects of visual and hearing impairments

    Joy Goodman-Deane, Patrick M. Langdon, P. John Clarkson, Nicholas H.M. Caldwell, Ahmed M. Sarhan · 2007 · Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '07)

    This short Assets '07 demonstration paper from the Cambridge Engineering Design Centre describes a software simulator built to help designers — especially product and communications designers, not just web designers — understand the effects of common vision and hearing…

    inclusive design · design tools · simulation · visual impairment · hearing impairment

  • Slipping and drifting: using older users to uncover pen-based target acquisition difficulties

    Karyn A. Moffatt, Joanna McGrenere · 2007 · Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '07)

    Moffatt and McGrenere present an empirical study at the University of British Columbia investigating the underlying causes of pen-based target acquisition difficulty on a Tablet PC, with explicit attention to how age affects targeting ability. Thirty-six right-handed…

    target acquisition · pen-based interaction · stylus · tablet PC · older adults

  • Contextual Web Accessibility - Maximizing the Benefit of Accessibility Guidelines

    David Sloan, Andy Heath, Fraser Hamilton, Brian Kelly, Helen Petrie, Lawrie Phipps · 2006 · Proceedings of the 2006 International Cross-Disciplinary Workshop on Web Accessibility (W4A)

    This influential paper challenges the prevailing approach to web accessibility that treats WCAG conformance as the sole measure of success. The authors argue that while guidelines like WCAG are valuable tools, the persistently low levels of web accessibility indicate that…

    accessibility policy · WCAG · contextual design · e-learning accessibility · inclusive design

  • Using Think Aloud Protocol with Blind Users: A Case for Inclusive Usability Evaluation Methods

    Sambhavi Chandrashekar, Tony Stockman, Deborah Fels, Rachel Benedyk · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper examines whether the Think Aloud Protocol (TAP), one of the most widely used usability evaluation methods, can be effectively applied when testing with blind screen reader users. The study involved six vision-impaired students evaluating a website designed to test the…

    usability testing · think aloud protocol · blind users · screen readers · research methods

  • Understanding Emotion through Multimedia: Comparison between Hearing-Impaired People and People with Hearing Abilities

    Rumi Hiraga, Nobuko Kato · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper investigates how hearing-impaired and normal-hearing people recognise emotions conveyed through drum performances and accompanying visual stimuli. The research is part of a larger project to build a "performance enhancement machine" (PEM) — a system that would enable…

    hearing impairment · music accessibility · emotion recognition · multimodal · music visualisation

  • Universal Designs versus Assistive Technologies: Research Agendas and Practical Applications

    Chris Law, Julie Jacko, Bill Peterson, Jim Tobias · 2005 · Proceedings of the 7th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '05)

    This panel paper frames the tensions between Universal Design (UD) and Assistive Technology (AT) approaches to making Information and Computing Technologies (ICT) accessible. The panel brought together perspectives from academia (Julie Jacko, Chris Law), government (Bill…

    universal design · assistive technology · accessibility policy · inclusive design · ICT accessibility

  • Designing for Dynamic Diversity: Interfaces for Older People

    Peter Gregor, Alan F. Newell, Mary Zajicek · 2002 · Proceedings of the Fifth International ACM Conference on Assistive Technologies (Assets '02)

    This paper argues that mainstream interface design fails older people by assuming a static, "typical" user who is young, fit, and male. The authors identify three broad groups of older computer users: fit older people who do not consider themselves disabled; frail older people…

    aging · inclusive design · user-centered design · universal design · older adults

  • Investigating the Applicability of User Models for Motion-Impaired Users

    Simeon Keates, John Clarkson, Peter Robinson · 2000 · Proceedings of the Fourth International ACM Conference on Assistive Technologies (Assets '00)

    This paper from the University of Cambridge investigates whether the Model Human Processor (MHP) — a foundational user model from Card, Moran, and Newell's "The Psychology of Human-Computer Interaction" — accurately describes how motion-impaired users interact with computers.…

    motor impairment · user modeling · universal access · human-computer interaction · cerebral palsy

  • Expanded Interactions: Broadening Human-Centered Computing

    Richard A. Foulds, Arthur W. Joyce · 1998 · Proceedings of the Third International ACM Conference on Assistive Technologies (Assets '98)

    This paper reports on the preliminary results of an NSF-sponsored invitational workshop titled "Expanded Interaction: Broadening Human-Centered Computing," held at the Winterthur Museum and A.I. duPont Institute in Wilmington, Delaware in May 1997. Approximately 40 participants…

    human-centered computing · universal design · universal access · multimodal interaction · inclusive design

  • "Composability": Widening Participation in Music Making for People with Disabilities via Music Software and Controller Solutions

    Tim Anderson, Clare Smith · 1996 · Proceedings of the Second Annual ACM Conference on Assistive Technologies (Assets '96)

    This paper from the Drake Music Project and University of York discusses enabling visually impaired and physically disabled people to compose and perform music through adapted software and controller solutions. The Drake Music Project (DMP), a UK charity founded in 1988,…

    music accessibility · creative arts · MIDI · adaptive technology · physical disability