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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • IDEAL: A Dyslexic-Friendly eBook Reader

    Gaurang Kanvinde, Luz Rello, Ricardo Baeza-Yates · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This demonstration paper presents the IDEAL eBook Reader, an Android application that displays ePub-formatted ebooks with a text layout specifically adapted for readers with dyslexia. The design is grounded in empirical research: layout guidelines were derived from experiments…

    dyslexia · readability · ebook · ePub · text-to-speech

  • Reusable Game Interfaces for People with Disabilities

    Javier Torrente · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This doctoral consortium paper proposes that creating specialized, reusable accessibility tools for game developers can significantly reduce the cost and effort of making games accessible to people with disabilities. The author argues that while games have expanded beyond…

    game accessibility · serious games · audio games · eyes-free interaction · 3D audio

  • Smartphone Application for Indoor Scene Localization

    Nabeel Younus Khan, Brendan McCane · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This demonstration paper presents a smartphone-based assistive technology that uses computer vision to determine a blind user's location inside a building where GPS is ineffective. The system operates on a client-server model running on an Android HTC Wildfire S phone. It…

    visual impairment · blind navigation · indoor localization · computer vision · smartphone

  • Learning Non-Visual Graphical Information Using a Touch-Based Vibro-Audio Interface

    Nicholas A. Giudice, Hari Prasath Palani, Eric Brenner, Kevin M. Kramer · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This paper evaluates a vibro-audio interface on a commercial Samsung Galaxy tablet that provides non-visual access to graphical information through synchronized vibration and audio feedback triggered by touch exploration. When users trace their finger over on-screen visual…

    visual impairment · blind users · tactile graphics · haptic feedback · vibro-audio interface

  • What is Wrong with This Word? Dyseggxia: A Game for Children with Dyslexia

    Luz Rello, Clara Bayarri, Azuki Gorriz · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This demonstration paper presents Dyseggxia, a free mobile game application for iOS and Android that provides word exercises designed specifically for Spanish-speaking children with dyslexia. The game's content design is grounded in two empirical foundations: linguistic and…

    dyslexia · serious games · educational technology · Spanish language · reading accessibility

5 results.