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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Dyslexia Exercises on my Tablet are more Fun

    Luz Rello, Clara Bayarri, Azuki Gòrriz · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This paper presents Dyseggxia, a free mobile game for iOS and Android designed to help children with dyslexia practice language exercises in an engaging, adaptive format. Dyslexia affects approximately 10% of children worldwide and is characterized by difficulties with accurate…

    dyslexia · serious game · mobile accessibility · adaptive learning · natural language processing

  • DysWebxia 2.0! More Accessible Text for People with Dyslexia

    Luz Rello, Clara Bayarri, Azuki Gòrriz, Ricardo Baeza-Yates, Saurabh Gupta, Gaurang Kanvinde, Horacio Saggion, Stefan Bott, Roberto Carlini, Vasile Topac · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This demo paper introduces DysWebxia 2.0, a model for making text more accessible to people with dyslexia by modifying both the presentation and content of text. The project is notable for being the first model to combine text presentation changes (font, spacing, layout) with…

    dyslexia · text simplification · readability · assistive technology · text presentation

  • Providing Access to the High-Level Content of Line Graphs from Online Popular Media

    Priscilla S. Moraes, Sandra Carberry, Kathleen McCoy · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This paper extends the Interactive SIGHT (Summarizing Information Graphics Textually) system to generate natural language summaries of line graphs found in online popular media articles, making their high-level content accessible to visually impaired users via screen readers.…

    data visualization · visual impairment · natural language generation · assistive technology · screen readers

  • Legion Scribe: Real-Time Captioning by the Non-Experts

    Walter S. Lasecki, Christopher D. Miller, Raja Kushalnagar, Jeffrey P. Bigham · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This demo paper introduces Legion Scribe, a system that enables real-time captioning of speech by harnessing 3-5 ordinary typists working simultaneously, rather than relying on expensive professional stenographers. Real-time captioning provides text equivalents of spoken…

    captioning · deaf and hard of hearing · crowdsourcing · real-time captioning · communication accessibility

  • Understanding Users in the Wild

    Aitor Apaolaza, Simon Harper, Caroline Jay · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This paper presents a tool for capturing low-level user interaction data from web applications unobtrusively and longitudinally, enabling the study of "accessibility-in-use" — how real users with real goals experience accessibility in real-world settings. The authors argue that…

    accessibility-in-use · user behaviour analysis · usage mining · in-situ observation · longitudinal study

  • Firefixia: An Accessibility Web Browser Customization Toolbar for People with Dyslexia

    Vagner Figueredo de Santana, Rosimeire de Oliveira, Leonelo Dell Anhol Almeida, Marcia Ito · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This paper presents Firefixia, a Mozilla Firefox browser extension toolbar designed to help people with dyslexia customise the presentation of web content according to their individual preferences. The authors note that while web accessibility efforts have traditionally focused…

    dyslexia · web accessibility · browser extension · customization · assistive technology

  • Essential Components of Mobile Web Accessibility

    Shadi Abou-Zahra, Judy Brewer, Shawn Lawton Henry · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    Written by three leaders of the W3C Web Accessibility Initiative, this paper examines how the shift from desktop to mobile and ubiquitous computing affects the interdependent components that together enable web accessibility. The authors outline eight essential components — web…

    mobile accessibility · web standards · WCAG · WAI-ARIA · W3C

  • Crowdsourcing Platform for Workplace Accessibility

    Hironobu Takagi, Akihiro Kosugi, Shin Saito, Masayoshi Teraguchi · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This paper from IBM Research Tokyo proposes Crowd Card, an intra-organizational crowdsourcing platform designed to improve workplace accessibility while maintaining confidentiality of business materials. The core problem is that modern workplaces are filled with inaccessible…

    crowdsourcing · workplace accessibility · image description · video captioning · document accessibility

  • Smarter Board: A Community-Oriented Communication Tool

    Mateus Molinaro, Sergio Borger, Carlos Cardonha, Diego Gallo, Ricardo Herrmann, Ademir Ferreira, Fernando Koch, Priscilla Avegliano, Kelly Shigeno · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This demo paper from IBM Research Brazil presents the Smarter Board, a lightweight community-focused social network platform designed specifically for groups of people with disabilities. The system deliberately uses SMS text messages as its primary input mechanism rather than…

    social accessibility · community · digital inclusion · communication accessibility · SMS

  • How Cloud Computing Can Support On-Demand Assistive Services

    Davide Mulfari, Antonio Celesti, Antonio Puliafito, Massimo Villari · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This paper from the University of Messina investigates how cloud computing and virtualisation can provide on-demand assistive technology services for people with disabilities who need to use shared or public computers. The core problem is that when a disabled person uses a…

    cloud computing · assistive technology · virtual desktop · screen reader · screen magnifier

  • Real Time Object Scanning Using a Mobile Phone and Cloud-based Visual Search Engine

    Yu Zhong, Pierre J. Garrigues, Jeffrey P. Bigham · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2013)

    This paper presents Scan Search, an iPhone application that enables blind users to identify everyday objects in real time by continuously scanning with their phone camera rather than taking individual photos. The core challenge addressed is that blind people struggle with the…

    visual accessibility · object recognition · blind users · mobile accessibility · computer vision

  • Real-Time Captioning by Non-Experts with Legion Scribe

    Walter S. Lasecki, Christopher D. Miller, Raja Kushalnagar, Jeffrey P. Bigham · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2013)

    This short paper introduces Legion Scribe (Scribe), a system that enables 3-5 non-expert typists to collectively caption speech in real time, achieving accuracy approaching that of a professional stenographer at 20-30% of the cost. The system addresses a critical accessibility…

    real-time captioning · deaf and hard of hearing · crowdsourcing · human computation · assistive technology

  • Real-Time Crowd Labeling for Deployable Activity Recognition

    Walter S. Lasecki, Young Chol Song, Henry Kautz, Jeffrey P. Bigham · 2013 · Proceedings of the 2013 Conference on Computer Supported Cooperative Work (CSCW 2013)

    Legion:AR is a system that provides deployable activity recognition by combining real-time crowd labeling with automatic recognition using Hidden Markov Models (HMMs). The system addresses a critical limitation of current activity recognition: automated systems must be trained…

    activity recognition · crowdsourcing · human computation · machine learning · aging in place

  • Answering Visual Questions with Conversational Crowd Assistants

    Walter S. Lasecki, Phyo Thiha, Yu Zhong, Erin Brady, Jeffrey P. Bigham · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2013)

    This paper introduces Chorus:View, a system that enables blind users to get visual questions answered through continuous conversational interaction with multiple crowd workers viewing a live video stream from the user's mobile device. The system addresses key limitations of…

    blind and low vision · crowdsourcing · human computation · assistive technology · visual assistance

  • Adaptive Time Windows for Real-Time Crowd Captioning

    Matthew J. Murphy, Christopher D. Miller, Walter S. Lasecki, Jeffrey P. Bigham · 2013 · CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems

    This paper addresses a key barrier to real-time captioning access for deaf and hard of hearing people: the high cost of professional stenographers, who can charge up to $200 per hour. Building on the Legion:Scribe system, which demonstrated that groups of non-expert crowd…

    real-time captioning · crowdsourcing · deaf and hard of hearing · assistive technology · human computation

  • Visual Challenges in the Everyday Lives of Blind People

    Erin Brady, Meredith Ringel Morris, Yu Zhong, Samuel White, Jeffrey P. Bigham · 2013 · CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems

    This paper presents the findings of a year-long large-scale study of VizWiz Social, an iPhone application that allows blind users to take a photograph, record a spoken question about it, and receive answers from crowd workers or social contacts within about a minute. Between May…

    blind users · crowdsourcing · mobile accessibility · VizWiz · visual question answering

  • Improved Inference and Autotyping in EEG-based BCI Typing Systems

    Andrew Fowler, Brian Roark, Umut Orhan, Deniz Erdogmus, Melanie Fried-Oken · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '13)

    This paper presents improvements to the RSVP Keyboard, a brain-computer interface (BCI) typing system designed for people with severe motor disabilities, particularly those with locked-in syndrome (LIS) resulting from ALS or brain stem stroke who cannot use any volitional…

    brain-computer interface · BCI · EEG · text entry · locked-in syndrome

  • Optimization of Switch Keyboards

    Xiao (Cosmo) Zhang, Kan Fang, Gregory Francis · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '13)

    This short paper presents a method for optimizing the character layout of switch keyboards used by people with severe motor control difficulties, including those with locked-in syndrome resulting from spinal cord or brain injury. Switch keyboards work by scanning a cursor across…

    switch access · text entry · motor disability · locked-in syndrome · keyboard optimization

  • Touchplates: Low-Cost Tactile Overlays for Visually Impaired Touch Screen Users

    Shaun K. Kane, Meredith Ringel Morris, Jacob O. Wobbrock · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '13)

    This paper introduces touchplates — inexpensive, unpowered, customizable tactile overlays that can be placed on touch screens to provide physical guides and tactile feedback for blind and visually impaired users. Unlike prior approaches that either offered limited functionality…

    touchscreen accessibility · tactile feedback · blind users · visual impairment · tangible interaction

  • UbiBraille: Designing and Evaluating a Vibrotactile Braille-Reading Device

    Hugo Nicolau, João Guerreiro, Tiago Guerreiro, Luís Carriço · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '13)

    This paper presents UbiBraille, a wearable vibrotactile device that enables blind users to read textual information privately and inconspicuously by leveraging their existing knowledge of Braille. The device consists of six small vibration motors attached to adjustable aluminum…

    braille · vibrotactile · wearable technology · blind users · haptic feedback

  • Safe Walking Technology for People with Dementia: What Do They Want?

    Kristine Holbø, Silje Bøthun, Yngve Dahl · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper investigates how safe walking technology can be designed to meet the actual needs and preferences of people with dementia, rather than imposing surveillance-based solutions on them. The researchers worked with three people with early-stage dementia and their family…

    dementia · participatory design · assistive technology · GPS tracking · safe walking

  • How Power Wheelchair Users Choose Computing Devices

    Patrick Carrington, Amy Hurst, Shaun K. Kane · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This poster paper explores how power wheelchair users select and use computing devices in their daily lives. The researchers interviewed 8 power wheelchair or power scooter users (4 male, 4 female) through semi-structured interviews lasting up to two hours, cataloguing their use…

    motor impairment · wheelchair · mobile accessibility · device selection · assistive technology

  • Brain-Training Software for Stroke Survivors

    Lourdes Morales Villaverde, Sean-Ryan Smith, Sri Kurniawan · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This poster paper investigates the feasibility of using commercially available web-based brain-training software as an affordable alternative to expensive specialized stroke rehabilitation software. The researchers observed and interviewed six stroke survivors at the Cabrillo…

    stroke · cognitive rehabilitation · brain training · cognitive impairment · usability

  • The Global Public Inclusive Infrastructure (GPII)

    Gregg C. Vanderheiden, Jutta Treviranus, Amrish Chourasia · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper describes the Global Public Inclusive Infrastructure (GPII), an ambitious international initiative to build a cloud-based infrastructure that can automatically personalize any device or technology to match an individual user's accessibility needs and preferences. The…

    GPII · cloud accessibility · auto-personalization · assistive technology · digital divide

  • Uncovering Information Needs for Independent Spatial Learning for Users Who Are Visually Impaired

    Nikola Banovic, Rachel L. Franz, Khai N. Truong, Jennifer Mankoff, Anind K. Dey · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents two studies examining how visually impaired individuals learn about their environments and build cognitive maps — the mental representations of spatial relationships that sighted people largely construct through casual visual observation. Study 1 involved…

    visual impairment · spatial learning · navigation · wayfinding · orientation and mobility