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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Helping or Homogenizing? GenAI as a Design Partner to Pre-Service SLPs for Just-in-Time Programming of AAC

    Cynthia Zastudil, Christine Holyfield, Christine Kapp, Kate Hamilton, Kriti Baru, Liam Newsam, June A. Smith, Stephen MacNeil · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates the integration of generative AI into augmentative and alternative communication (AAC) devices, specifically examining how AI-suggested hotspots affect the creation of visual scene displays (VSDs). VSDs are image-based communication tools that embed…

    augmentative and alternative communication · AAC · visual scene displays · generative AI · autism

  • A Low-Fidelity Prototyping Method for Blind Users: A Case Study on Designing Two-Dimensional Tactile Displays

    Sara Alzalabny, Karin Müller, Kathrin Gerling, Thorsten Schwarz, Bastian Rapp, Rainer Stiefelhagen · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper addresses the fundamental problem that design workshops—a key method for involving end users in technology development—are largely inaccessible to blind people due to their reliance on visual methods like sketching, storyboarding, and visual prototyping. The…

    blindness · low vision · prototyping · co-design · tactile display

  • More than One Step at a Time: Designing Procedural Feedback for Non-visual Makeup Routines

    Franklin Mingzhe Li, Akihiko Oharazawa, Chloe Qingyu Zhu, Misty Fan, Daisuke Sato, Chieko Asakawa, Patrick Carrington · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how people with vision impairments navigate the complex, multi-step process of applying makeup—a domain that is deeply personal and culturally significant yet remains underexplored in assistive technology. The researchers conducted a two-phase study: a…

    blind and low vision · makeup accessibility · contextual inquiry · procedural feedback · tactile strategies

  • Socio-Technical Aspirations for Children with Special Needs: A Study in Two Locations – India and Finland

    Sumita Sharma, Krishnaveni Achary, Saurabh Srivastava, Blessin Varkey, Jaakko Hakulinen, Markku Turunen · 2020 · ACM Transactions on Accessible Computing

    This cross-cultural qualitative study proposes extending Boujarwah et al.'s three-part framework for assistive technology design by adding a fourth dimension: socio-technical aspirations. The authors define this as "individual- or community-driven ambition and desire to own or…

    assistive technology design · cross-cultural research · special education · autism · ADHD

  • From Behavioral and Communication Intervention to Interaction Design: User Perspectives from Clinicians

    Yao Du, LouAnne Boyd, Seray Ibrahim · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This experience report from three clinicians-turned-researchers (a board certified behavior analyst from the US, and two speech and language therapists from the UK and US) reflects on the gap between clinical practice with neurodiverse children and HCI/assistive technology…

    AAC · autism · children · behavioral intervention · speech and language therapy

  • (In)Visibility in Disability and Assistive Technology

    Heather A. Faucett, Kate E. Ringland, Amanda L. L. Cullen, Gillian R. Hayes · 2017 · ACM Transactions on Accessible Computing

    This paper presents a meta-analysis examining how visibility operates in the experience of disability and the design of assistive technologies. The authors analyze data from three of their previous studies—Autcraft (a Minecraft server for children with autism), SenseCam (a…

    invisible disability · hidden disability · stigma · assistive technology design · identity

  • "Just Let the Cane Hit It": How the Blind and Sighted See Navigation Differently

    Michele A. Williams, Caroline Galbraith, Shaun K. Kane, Amy Hurst · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS)

    This paper reveals fundamental mismatches between how blind and sighted people understand pedestrian navigation, drawing on over a year of immersive qualitative research including focus groups, diary studies, and partner observations. The researchers conducted two focus groups…

    blind navigation · white cane · orientation and mobility · wayfinding · qualitative research

7 results.