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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Echolocation as an Accessible Navigation Tool in a Virtual 3D Environment

    Mai Ricaplaza Thøgersen, Rasmus Jens Frølich Kjeldsen · 2024 · Assets '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates whether active echolocation — emitting a sound and interpreting its echo — can serve as a viable navigation tool for blind and low-vision (BLV) individuals in virtual 3D environments. Virtual spaces remain overwhelmingly visual, lacking the physical and…

    virtual environments · echolocation · blind and low vision · spatial navigation · sonic design space

  • Towards Accessible Musical Performances in Virtual Reality: Designing a Conceptual Framework for Omnidirectional Audio Descriptions

    Khang Dang, Grace Burke, Hamdi Korreshi, Sooyeon Lee · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper develops a conceptual framework for omnidirectional audio description (AD) designed to make musical performances in virtual reality accessible to blind and low-vision (BLV) users. Traditional AD — a monaural narration track describing visual elements — was developed…

    audio description · virtual reality · blind and low vision · spatial audio · musical performances

  • Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People

    Crescentia Jung, Jazmin Collins, Ricardo E. Gonzalez Penuela, Jonathan Isaac Segal, Andrea Stevenson Won, Shiri Azenkot · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper addresses the inaccessibility of nonverbal communication for blind and low-vision (BLV) users in social virtual reality environments. Social VR platforms like VRChat, Rec Room, and Meta Horizon Worlds rely heavily on avatar-mediated nonverbal cues — eye contact, head…

    virtual reality · blind and low vision · nonverbal communication · haptic feedback · social VR

  • Exploring The Affordances of Game-Aware Streaming to Support Blind and Low Vision Viewers: A Design Probe Study

    Noor Hammad, Frank Elavsky, Sanika Moharana, Jessie Chen, Seyoung Lee, Patrick Carrington, Dominik Moritz, Jessica Hammer, Erik Harpstead · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper investigates how game-aware streaming systems can be made accessible to blind and low-vision (BLV) viewers on platforms like Twitch. Live game streaming is a major social and entertainment medium, but the experience is overwhelmingly visual — viewers watch gameplay…

    game accessibility · blind and low vision · live streaming · Twitch · sonification

  • Context-Aware Image Descriptions for Web Accessibility

    Ananya Gubbi Mohanbabu, Amy Pavel · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper addresses a fundamental limitation of current AI-generated image descriptions: they describe images in isolation without considering the surrounding webpage context. When blind and low-vision (BLV) users encounter images on the web, what they need to know about an…

    alt text · image descriptions · blind and low vision · artificial intelligence · large language models

  • Painting with Cameras and Drawing with Text: AI Use in Accessible Creativity

    Cynthia L. Bennett, Renee Shelby, Negar Rostamzadeh, Shaun K. Kane · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper explores how disabled creatives intentionally use and choose not to use generative AI (GAI) tools in their artistic practices. Through interviews with 10 creatives with disabilities — whose work spans audio engineering, leathercraft, visual art, photography, music…

    generative AI · creativity · disability · responsible AI · access hacks

  • Understanding and Reducing the Challenges Faced by Creators of Accessible Online Data Visualizations

    Ather Sharif, Joo Gyeong Kim, Jessie Zijia Xu, Jacob O. Wobbrock · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper investigates the challenges visualization creators face in making online data visualizations accessible to screen-reader users and develops interventions to address these challenges. Data visualizations (charts, graphs, maps, dashboards) are increasingly prevalent on…

    data visualization · screen readers · web accessibility · sonification · blind and low vision

  • MAIDR Meets AI: Exploring Multimodal LLM-Based Data Visualization Interpretation by and with Blind and Low-Vision Users

    JooYoung Seo, Sanchita S. Kamath, Aziz Zeidieh, Saairam Venkatesh, Sean McCurry · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how blind and low-vision (BLV) users interact with large language models to interpret data visualizations, building on the authors' previously developed MAIDR (Multimodal Access and Interactive Data Representation) framework. MAIDR already provides…

    blind and low vision · data visualization · large language models · generative AI · sonification

  • EditScribe: Non-Visual Image Editing with Natural Language Verification Loops

    Ruei-Che Chang, Yuxuan Liu, Lotus Zhang, Anhong Guo · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper introduces EditScribe, a prototype system that makes image editing accessible to blind and low vision (BLV) users through natural language interaction powered by large multimodal models (LMMs). Image editing is inherently visual and iterative — users need to see the…

    blind and low vision · image editing · generative AI · large multimodal models · natural language interaction

  • Designing Accessible Adaptations for an Electronic Toolkit with Blind and Low Vision Users

    Jacqueline Johnstone, Madhuka Nadeeshani, Hanmin Chen, Mohith Vemula, Erica J Tandori, Kate Stephens, Hashini Senaratne, Kirsten Ellis, Swamy Ananthanarayan · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents the co-design and evaluation of accessible adaptations to an existing modular electronic toolkit (Bricktronics) to make electronics learning accessible to blind and low vision (BLV) users. Computational and electronics toolkits are widely used in STEM…

    blind and low vision · electronics education · co-design · digital fabrication · 3D printing

  • Beadwork Bridge: Understanding and Exploring the Opportunities of Beadwork in Enriching School Education for Blind and Low Vision (BLV) People

    Shumeng Zhang, Weiyue Lin, Zisu Li, Ruiqi Jiang, Chen Liang, Mingming Fan, Raul Masu · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how beadwork — the craft of creating patterns and objects by threading beads onto wire, string, or thread — serves as a rich educational tool for blind and low-vision (BLV) students, and explores what the HCI field can learn from these established…

    blind and low vision · education · beadwork · tactile learning · embodied cognition

  • Audio Description Customization

    Rosiana Natalie, Ruei-Che Chang, Smitha Sheshadri, Anhong Guo, Kotaro Hara · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2024)

    This paper investigates how audio descriptions (AD) for video content can be customized to meet the diverse preferences of blind and low-vision (BLV) users. Traditional ADs are fixed narratives created by sighted describers, offering no ability for users to adjust what…

    audio description · blind and low vision · customization · video accessibility · assistive technology

  • ChartA11y: Designing Accessible Touch Experiences of Visualizations with Blind Smartphone Users

    Zhuohao Zhang, John R. Thompson, Aditi Shah, Manish Agrawal, Alper Sarikaya, Jacob O. Wobbrock, Edward Cutrell, Bongshin Lee · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2024)

    This paper presents ChartA11y, an iOS mobile application that makes 2-D data visualizations accessible to blind and low-vision (BLV) smartphone users through multimodal touch interactions. Developed through an iterative participatory design process involving 13 co-design…

    data visualization · blind and low vision · touchscreen accessibility · sonification · multimodal interaction

  • Making Accessible Movies Easily: An Intelligent Tool for Authoring and Integrating Audio Descriptions to Movies

    Ming Shen, Gang Huang, Yuxuan Wu, Shuyi Song, Sheng Zhou, Liangcheng Li, Zhi Yu, Wei Wang, Jiajun Bu · 2024 · Proceedings of the 21st International Web for All Conference (W4A)

    This paper introduces EasyAD, an intelligent tool that automates the process of authoring and integrating audio descriptions (AD) into movies for blind and visually impaired (BVI) users. The traditional AD production workflow is highly labor-intensive, requiring authors to…

    audio description · blind and low vision · media accessibility · multimodal AI · speech synthesis

  • Exploring Blind and Low-Vision Youth's Digital Access Needs in School: Toward Accessible Instructional Technologies

    Natalie L. Shaheen · 2024 · ACM Transactions on Accessible Computing

    This mixed methods study investigates how blind and low-vision (BLV) youth ages 13-22 experience technology-mediated learning in US K-12 schools. The author, herself congenitally blind and a former teacher of blind students, conducted semi-structured interviews with 16 BLV youth…

    blind and low vision · K-12 education · instructional technology · access technology · screen readers

  • All the Way There and Back: Inertial-Based, Phone-in-Pocket Indoor Wayfinding and Backtracking Apps for Blind Travelers

    Chia Hsuan Tsai, Fatemeh Elyasi, Peng Ren, Roberto Manduchi · 2024 · ACM Transactions on Accessible Computing

    This paper presents two iOS apps designed to help blind travelers navigate indoor building environments without requiring external infrastructure like Bluetooth beacons or visual markers. The Wayfinding app uses a known floor plan to compute and guide users along the shortest…

    indoor navigation · wayfinding · blind and low vision · inertial sensors · dead reckoning

16 results.