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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • "Dump it, Destroy it, Send it to Data Heaven": Blind People's Expectations for Visual Privacy in Visual Assistance Technologies

    Abigale Stangl, Emma Sadjo, Pardis Emami-Naeini, Yang Wang, Danna Gurari, Leah Findlater · 2023 · Proceedings of the 20th International Web for All Conference (W4A)

    This paper investigates the visual privacy expectations of 16 totally blind individuals who use visual assistance technologies (VATs) such as Aira, Be My Eyes, Seeing AI, and Envision AI. VATs provide blind users access to visual information by connecting them to remote human…

    visual privacy · blind users · visual assistance technology · privacy expectations · data protection

  • Amaze3D: Making 3D Worlds Accessible to Blind Gamers

    Greg Gay, Matthew Ralston · 2023 · Proceedings of the 20th International Web for All Conference (W4A)

    This extended abstract presents Amaze3D (The Accessibility Maze 3D), a proof-of-concept demonstrating that Unity-based 3D game worlds can be made independently navigable by blind players. Built as a WebGL-based 3D adaptation of an earlier 2D JavaScript Accessibility Maze, the…

    game accessibility · blind users · Unity · 3D worlds · educational games

  • Understanding the Usages, Lifecycle, and Opportunities of Screen Readers' Plugins

    Farhani Momotaz, Md Ehtesham-Ul-Haque, Syed Masum Billah · 2023 · ACM Transactions on Accessible Computing

    This study investigates why blind users rely on screen reader plugins and how these plugins are developed, distributed, and maintained. The researchers combined two methodological approaches: semi-structured interviews with 14 blind participants (ages 24-52, expert to beginner…

    screen readers · NVDA · JAWS · plugins · extensions

  • AccessComics2: Understanding the User Experience of an Accessible Comic Book Reader for Blind People with Textual Sound Effects

    Yun Jung Lee, Hwayeon Joh, Suhyeon Yoo, Uran Oh · 2023 · ACM Transactions on Accessible Computing

    This research investigates how to make digital comic books accessible to people with visual impairments through AccessComics, a web-based comic reader that provides scene descriptions, synthesized character voices, and sound effects. The study addresses a gap in accessibility…

    comics · audiobooks · eBooks · screen readers · blind users

  • Mathematical Content Browsing for Print-disabled Readers Based on Virtual-world Exploration and Audio-visual Sensory Substitution

    Rynhardt Kruger, Febe De Wet, Thomas Niesler · 2023 · ACM Transactions on Accessible Computing

    This research addresses a critical accessibility gap: mathematical equations in PDF documents are largely inaccessible to blind and visually impaired readers. While standards like MathML exist for encoding accessible mathematics, most scientific and technical papers are…

    mathematical accessibility · sensory substitution · PDF accessibility · blind users · sonification

  • Tangible Progress: Tools, Techniques, and Impacts of Teaching Web Development to Screen Reader Users

    Claire Ferrari, Devorah Kletenik, Kate Sonka, Amy Hurst · 2023 · ACM Transactions on Accessible Computing

    This paper presents the design, implementation, and longitudinal evaluation of a free, remote web development workshop specifically designed for screen reader users. The nine-week workshop, delivered during the COVID-19 pandemic, taught HTML, CSS, and JavaScript to 12 blind…

    web development education · screen readers · tactile diagrams · blind users · service learning

  • Video Conferencing Tools: Comparative Study of the Experiences of Screen Reader Users and the Development of More Inclusive Design Guidelines

    Barbara Leporini, Marina Buzzi, Marion Hersh · 2023 · ACM Transactions on Accessible Computing

    This comprehensive study investigates the accessibility and usability of three major video conferencing platforms—Zoom, Google Meet, and Microsoft Teams—for blind and visually impaired people using screen readers. Conducted during the COVID-19 pandemic when video conferencing…

    video conferencing · screen readers · blind users · Zoom · Microsoft Teams

7 results.