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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • WeAllWalk: An Annotated Dataset of Inertial Sensor Time Series from Blind Walkers

    Germán H. Flores, Roberto Manduchi · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper introduces WeAllWalk, an annotated dataset of inertial sensor time series collected from blind and sighted walkers navigating complex indoor routes. Ten blind volunteers (seven using a long cane, one using a guide dog, and two alternating between both) and five…

    indoor navigation · blindness · inertial sensing · step counting · turn detection

  • Visually Augmented Audio-Tactile Graphics for Visually Impaired People

    Timo Götzelmann · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents a novel system for creating visually augmented audio-tactile graphics using 3D printing and standard tablet computers, designed for people with visual impairments including those with residual vision. Traditional tactile graphics (raised-line drawings on…

    tactile graphics · 3D printing · audio-tactile · visual augmentation · low vision

  • Maritime Buoyage on 3D-Printed Tactile Maps

    Mathieu Simonnet, Serge Morvan, Dominique Marques, Olivier Ducruix, Arnaud Grancher, Sylvie Kerouedan · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This demonstration paper presents work from the Brest Bay Touch project to create 3D-printed maritime maps accessible to people with visual impairments, with a particular focus on representing sea marks (buoys, lighthouses, and other navigational aids) as tactile symbols. The…

    3D printing · tactile maps · visual impairment · spatial cognition · maritime accessibility

  • Turn Right: Analysis of Rotation Errors in Turn-by-Turn Navigation for Individuals with Visual Impairments

    Dragan Ahmetovic, Uran Oh, Sergio Mascetti, Chieko Asakawa · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper examines a frequently overlooked problem in navigation assistance for blind and visually impaired (BVI) people: how accurately users execute rotation instructions during turn-by-turn guidance. While much research has focused on improving localization accuracy (knowing…

    navigation · blindness · orientation and mobility · indoor navigation · assistive technology

  • Investigating Cursor-based Interactions to Support Non-Visual Exploration in the Real World

    Anhong Guo, Saige McVea, Xu Wang, Patrick Clary, Ken Goldman, Yang Li, Yu Zhong, Jeffrey P. Bigham · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This paper from Google and Carnegie Mellon University defines and compares three cursor-based interaction techniques designed to help blind and low vision people attend to specific items within complex real-world visual scenes. While computer vision systems like Seeing AI and…

    blindness · low vision · computer vision · non-visual exploration · mobile accessibility

  • Understanding the Power of Control in Autonomous Vehicles for People with Vision Impairment

    Robin N. Brewer, Vaishnav Kameswaran · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This University of Michigan study investigates how people with vision impairments perceive control in semi-autonomous versus fully autonomous vehicles, a distinction previous research had not explored. The researchers conducted design-based focus groups with 15 participants…

    blindness · low vision · autonomous vehicles · accessible transportation · independence

  • Exploring Aural and Haptic Feedback for Visually Impaired People on a Track: A Wizard of Oz Study

    Kyle Rector, Rachel Bartlett, Sean Mullan · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This University of Iowa study investigates how to make outdoor jogging tracks accessible to people who are blind or have low vision, addressing a gap in exercise accessibility research. Standard 400-meter tracks rely entirely on visual lane markings, and the overwhelming…

    blindness · low vision · exercise accessibility · navigation · haptic technology

  • BrowseWithMe: An Online Clothes Shopping Assistant for People with Visual Impairments

    Abigale J. Stangl, Esha Kothari, Suyog D. Jain, Tom Yeh, Kristen Grauman, Danna Gurari · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This paper from the University of Colorado Boulder and University of Texas at Austin addresses the inaccessibility of online clothes shopping for people with visual impairments through both empirical investigation and a prototype AI-powered assistant called BrowseWithMe. The…

    blindness · low vision · web accessibility · online shopping · computer vision

  • Understanding Authentication Method Use on Mobile Devices by People with Vision Impairment

    Daniella Briotto Faustino, Audrey Girouard · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This Carleton University study presents the largest survey to date on how people with vision impairments use passwords and authentication methods on mobile devices. The researchers collected responses from 325 participants (225 blind, 100 low vision) across 12 countries,…

    blindness · low vision · mobile accessibility · authentication · security

  • Video Gaming for the Vision Impaired

    Manohar Swaminathan, Sujeath Pareddy, Tanuja Sunil Sawant, Shubi Agarwal · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This Microsoft Research demo paper presents the Responsive Spatial Audio Cloud (ReSAC), a novel interaction toolkit designed to make mainstream video games accessible to people with visual impairments. The research is motivated by the finding that visually impaired people want…

    blindness · game accessibility · spatial audio · sonification · 3D sound

  • "Siri Talks at You": An Empirical Investigation of Voice-Activated Personal Assistant (VAPA) Usage by Individuals Who Are Blind

    Ali Abdolrahmani, Ravi Kuber, Stacy M. Branham · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This UMBC and UC Irvine study is one of the first to examine how individuals who are blind use voice-activated personal assistants (VAPAs) like Siri, Amazon Echo, and Google Home, and what barriers they encounter. The researchers interviewed 14 legally-blind adults (ages 21-66,…

    blindness · voice interface · voice assistant · Siri · Amazon Echo

  • MathMelodies 2: a Mobile Assistive Application for People with Visual Impairments Developed with React Native

    Niccolò Cantù, Mattia Ducci, Dragan Ahmetovic, Cristian Bernareggi, Sergio Mascetti · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This demo paper from the University of Milan and University of Turin reports on MathMelodies 2, a cross-platform math education app for blind and visually impaired (BVI) children in grades 1-5, developed using React Native. The original MathMelodies was iPad-only, developed in…

    blindness · low vision · mathematical accessibility · education · children

  • A Demo of Talkit++: Interacting with 3D Printed Models Using an iOS Device

    Lei Shi, Zhuohao Zhang, Shiri Azenkot · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This Cornell Tech demo presents Talkit++, an iOS application that adds interactive multimedia labels to 3D printed tactile models for visually impaired students. Teachers of the visually impaired (TVIs) increasingly use 3D printers to create tactile learning materials, but these…

    blindness · low vision · 3D printing · tactile accessibility · computer vision

  • Exploring an Ambiguous Technique for Eyes-Free Mobile Text Entry

    Dylan Gaines · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This student research competition paper from Michigan Technological University presents Tap123, an ambiguous eyes-free keyboard for mobile text entry that does not require users to tap specific keys. The system is motivated by the limitations of existing blind text entry…

    blindness · low vision · text entry · mobile accessibility · eyes-free interaction

  • What My Eyes Can't See, A Robot Can Show Me: Exploring the Collaboration Between Blind People and Robots

    Mayara Bonani, Raquel Oliveira, Filipa Correia, André Rodrigues, Tiago Guerreiro, Ana Paiva · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This University of Lisbon and University of São Paulo study explores how assistive robots can go beyond information-giving technologies (like screen readers) by physically collaborating with blind people. The research consists of two studies. Study 1 conducted four focus groups…

    blindness · robotics · human-robot interaction · assistive robotics · collaboration

  • Emotionally Oriented Analysis of the Experiences of Visually Impaired People on Facebook

    Cristiane N. Nobre, Magali R. G. Meireles, Débora B. F. Da Silva, Alberto H. Faria, Niltom Vieira · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper investigates the emotional experiences of visually impaired Facebook users compared to sighted users, using the PANAS (Positive and Negative Affect Schedule) psychological instrument. The research addresses a gap in accessibility literature: while many studies…

    blindness · low vision · social media accessibility · Facebook · emotional design

  • Autonomous Selection and Printing of 3D Models for People Who Are Blind

    Timo Götzelmann · 2018 · ACM Transactions on Accessible Computing

    This paper addresses a significant autonomy gap: while 3D printed models are increasingly used in schools for blind students to understand spatial concepts through touch, the process of finding and printing these models has required sighted assistance. People who are blind could…

    blindness · visual impairment · 3D printing · tactile graphics · voice control

  • Towards Devising a Low-cost and Easy-to-use Arithmetic Learning Framework for Economically Less-privileged Visually Impaired Children

    Tusher Chakraborty, Taslim Arefin Khan, A. B. M. Alim Al Islam · 2018 · ACM Transactions on Accessible Computing

    This paper addresses a critical gap in assistive technology: the lack of affordable, easy-to-use tools for teaching arithmetic to visually impaired children in low-income countries. While assistive calculators and digital tools exist, they are prohibitively expensive for the 90%…

    visual impairment · blindness · mathematics education · low-resource settings · Braille

  • Variability in Reactions to Instructional Guidance during Smartphone-Based Assisted Navigation of Blind Users

    Eshed Ohn-Bar, João Guerreiro, Kris Kitani, Chieko Asakawa · 2018 · Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT)

    This paper takes a close, sensor-level look at something most indoor-navigation research glosses over: how differently individual blind users actually react to the same spoken instruction. The authors instrumented a smartphone-and-BLE-beacon turn-by-turn system (based on NavCog)…

    indoor navigation · turn-by-turn navigation · blindness · visual impairment · assistive technology

  • Modeling Expertise in Assistive Navigation Interfaces for Blind People

    Eshed Ohn-Bar, João Guerreiro, Dragan Ahmetovic, Kris M. Kitani, Chieko Asakawa · 2018 · Proceedings of the 23rd International Conference on Intelligent User Interfaces (IUI)

    This short IUI paper asks a question most assistive-navigation research leaves unasked: what happens as a blind user becomes an expert on a route? Existing smartphone guidance apps deliver the same instruction set on a user's tenth trip down a corridor as on their first,…

    blind navigation · indoor navigation · turn-by-turn navigation · visual impairment · blindness

  • Environmental Factors in Indoor Navigation Based on Real-World Trajectories of Blind Users

    Hernisa Kacorri, Eshed Ohn-Bar, Kris M. Kitani, Chieko Asakawa · 2018 · Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems

    This paper addresses a methodological blind spot in blind-navigation research: studies typically report localization accuracy and completion time, but say almost nothing about how the physical environment itself shapes where users go wrong. The authors argue that the same…

    indoor navigation · turn-by-turn navigation · blindness · visual impairment · assistive technology

21 results.