← Writing · Glossary →

Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

Search results

  • How and Why We Run: Investigating the Experiences of Blind and Visually-Impaired Runners

    Sidas Saulynas, Mei-Lian Vader, Apoorva Bendigeri, Tristan King, Anirudh Nagraj, Ravi Kuber · 2022 · Proceedings of the 19th International Web for All Conference (W4A)

    This qualitative study investigates the running experiences of 13 legally blind individuals in the United States, exploring where and how they run, what assistance they use, the challenges they face, and how technology could better support them. Participants ranged from casual…

    blindness · visual impairment · physical activity · assistive technology · wearable technology

  • Sounds and (Braille) Cells: Co-Designing Music Technology with Blind and Visually Impaired Musicians

    William Payne · 2022 · Proceedings of the 19th International Web for All Conference (W4A)

    This doctoral consortium paper outlines a three-phase dissertation addressing the accessibility barriers that blind and visually impaired (BVI) musicians face when using music creation technologies. Music software has democratized composition, production, and songwriting for…

    visual impairment · blindness · music technology · braille music · co-design

  • Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games

    Vishnu Nair, Shao-en Ma, Ricardo E. Gonzalez Penuela, Yicheng He, Karen Lin, Mason Hayes, Hannah Huddleston, Matthew Donnelly, Brian A. Smith · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper investigates how visually impaired players (VIPs) gain spatial awareness within 3D video games by comparing four leading spatial awareness tool (SAT) approaches. The researchers built Dungeon Escape, a 3D third-person adventure game using Unity, featuring four dungeon…

    game accessibility · visual impairment · blindness · spatial awareness · audio navigation

  • Low-Cost Tactile Coloring Page Fabrication on a Cutting Machine: Assembly and user experiences of cardstock-layered tangible pictures

    Nicole Johnson, Tom Yeh, Ann Cunningham · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This short paper presents a design inquiry into using a consumer-grade Cricut cutting machine to create tactile pictures and coloring pages by layering cardstock, as a low-cost alternative to traditional tactile image production methods. The technique, developed over three…

    tactile graphics · blindness · low vision · early learning · DIY assistive technology

  • Performing Qualitative Data Analysis as a Blind Researcher: Challenges, Workarounds and Design Recommendations

    O. Aishwarya · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This short paper provides a first-person account from a blind early-career researcher about the significant accessibility barriers encountered when trying to perform qualitative data analysis (QDA). The author, based at IIIT Bangalore, situates the work within the broader shift…

    blindness · screen readers · qualitative research · research accessibility · academic accessibility

  • Empowering Blind Musicians to Compose and Notate Music with SoundCells

    William Christopher Payne, Fabiha Ahmed, Michael Zachor, Michael Gardell, Isabel Huey, Amy Hurst, R. Luke DuBois · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper presents a six-week remote study in which six blind and visually impaired (BVI) musicians used SoundCells, a text-based music notation web application, to compose original short works culminating in a live performance by a professional musician. SoundCells addresses a…

    music accessibility · blindness · braille music · creative expression · assistive technology

  • Learning Music Blind: Understanding the Application of Technology to Support BLV Music Learning

    Leon Lu · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This doctoral consortium paper outlines a three-study PhD research program investigating how wearable technologies with vibrotactile feedback can support blind and low vision (BLV) music learners. The research is motivated by the significant barriers BLV people face in learning…

    music accessibility · blindness · low vision · haptic technology · wearable technology

  • SoundCells: Designing a Browser-Based Music Technology for Braille and Print Notation

    William Payne, Fabiha Ahmed, Michael Gardell, R. Luke DuBois, Amy Hurst · 2022 · Proceedings of the 19th International Web for All Conference (W4A)

    This paper from New York University presents SoundCells, a free, open-source, browser-based music notation tool designed to be accessible to screen reader users while outputting music in three formats simultaneously: audio playback, visual print scores, and braille music…

    music accessibility · blindness · visual impairment · braille · screen readers

  • AIDE: An Automatic Image Description Engine for Review Imagery

    Rachana Sreedhar, Nicole Tan, Jingyue Zhang, Kim Jin, Spencer Gregson, Eli Moreta-Feliz, Niveditha Samudrala, Shrenik Sadalgi · 2022 · Proceedings of the 19th International Web for All Conference (W4A)

    This paper from Wayfair presents AIDE, a multimodal machine learning system that automatically generates contextual alt-text for user-submitted review images in e-commerce — a category of imagery that is particularly inaccessible because it is user-generated, unpredictable in…

    alt text · computer vision · blindness · visual impairment · screen readers

  • Beyond the Cane: Describing Urban Scenes to Blind People for Mobility Tasks

    Karin M. P. Hoogsteen, Florian Mathis, Garreth W. Tigwell, Alastair R. Beresford, Mohamed Khamis · 2022 · ACM Transactions on Accessible Computing

    This research investigates what environmental information is most useful for blind pedestrians navigating urban spaces, moving beyond obstacle-avoidance to understand comprehensive scene description needs. The authors conducted two experiments with 13 cane-using blind…

    blindness · mobility · orientation and mobility · navigation · scene description

  • Ally: Understanding Text Messaging to Build a Better Onscreen Keyboard for Blind People

    Danielle Lottridge, Chris Yoon, Darren Burton, Chester Wang, Jofish Kaye · 2022 · ACM Transactions on Accessible Computing

    This research presents Ally, a smartphone onscreen keyboard designed specifically for blind users who need to enter text messages when voice input or external keyboards are unavailable. The authors recognized that blind smartphone users employ heterogeneous input methods—voice…

    blindness · text entry · mobile accessibility · keyboard design · VoiceOver

  • Tactile Materials in Practice: Understanding the Experiences of Teachers of the Visually Impaired

    Mahika Phutane, Julie Wright, Brenda Veronica Castro, Lei Shi, Simone R. Stern, Holly M. Lawson, Shiri Azenkot · 2022 · ACM Transactions on Accessible Computing

    This research investigates how Teachers of the Visually Impaired (TVIs) create, acquire, and use tactile materials—tactile graphics, 3D models, and real objects—in their educational practice. Despite growing research interest in tactile material creation technologies, there has…

    visual impairment · blindness · tactile graphics · 3D models · education

  • Addressing Accessibility Barriers in Programming for People with Visual Impairments: A Literature Review

    Aboubakar Mountapmbeme, Obianuju Okafor, Stephanie Ludi · 2022 · ACM Transactions on Accessible Computing

    This systematic literature review analyzes 70 papers published between 2000-2020 examining accessibility barriers in programming for people with visual impairments and proposed solutions. The review covers both professional programmers and students learning to code, spanning…

    visual impairment · blindness · programming · IDE accessibility · screen readers

13 results.