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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse Classrooms

    Patricia Piedade, Isabel Neto, Ana Cristina Pires, Rui Prada, Hugo Nicolau · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper documents a seven-month co-design process in which researchers worked with 80 children (18 of whom were neurodivergent) across four neurodiverse classrooms in Lisbon, Portugal, to design an inclusive tabletop robotic game. The children, aged 6 to 12, included those…

    neurodiversity · children · co-design · inclusive play · robotics

  • Co-designing Robot Dogs with and for Neurodivergent Individuals: Opportunities and Challenges

    Ha-Kyung Kong, Derek Xie, Ankith Chandra, Rachel Lowy, Arielle F Maignan, Sehoon Ha, Chung Hyuk Park, Jennifer G Kim · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper explores how robot dogs might support the daily lives of neurodivergent individuals through a series of three co-design workshops conducted over five weeks. While social robots have been studied in clinical and educational settings for neurodivergent populations,…

    neurodiversity · social robotics · co-design · participatory design · autism

  • Co-Designing Programmable Fidgeting Experience with Swarm Robots for Adults with ADHD

    Samira Pulatova, Lawrence H Kim · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper explores how small tabletop swarm robots can provide customisable fidgeting experiences for adults with ADHD through co-design sessions with 16 diagnosed participants. Fidgeting — repetitive body movements or object manipulation — has been shown to benefit people with…

    ADHD · fidgeting · swarm robots · co-design · emotional regulation

  • Designing Accessible Adaptations for an Electronic Toolkit with Blind and Low Vision Users

    Jacqueline Johnstone, Madhuka Nadeeshani, Hanmin Chen, Mohith Vemula, Erica J Tandori, Kate Stephens, Hashini Senaratne, Kirsten Ellis, Swamy Ananthanarayan · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents the co-design and evaluation of accessible adaptations to an existing modular electronic toolkit (Bricktronics) to make electronics learning accessible to blind and low vision (BLV) users. Computational and electronics toolkits are widely used in STEM…

    blind and low vision · electronics education · co-design · digital fabrication · 3D printing

  • From research participant to co-researcher: Chloe's story on co-designing inclusive technologies with people with intellectual disability

    Choe Haidenhofer, Laurianne Sitbon, Chris P Beaumont, Maria Hoogstrate, Jessica L Korte · 2024 · ASSETS 2024: 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This experience report centers the voice of Chloe Haidenhofer, a woman with intellectual disability who has transitioned from research participant to co-researcher over five years of collaboration with the inclusive design technologies team at Queensland University of Technology…

    intellectual disability · co-design · social robots · inclusive research · co-researcher

  • "We Musicians Know How to Divide and Conquer": Exploring Multimodal Interactions To Improve Music Reading and Memorization for Blind and Low Vision Learners

    Leon Lu, Chase Crispin, Audrey Girouard · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper investigates how multimodal assistive technologies (MATs) combining sound, vibration, and touch can improve music reading and memorization for blind or low-vision (BLV) musicians and learners. The study involved nine BLV participants from The FMDG Music School in New…

    visual impairment · music accessibility · Braille music · multimodal interaction · vibrotactile feedback

  • Looking Past Screens: Exploring Mixed Reality and Discreet AAC Devices

    Humphrey Curtis, Adam D G Jenkins, Seray B Ibrahim, Timothy Neate · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2024)

    This paper challenges the dominance of tablet-based augmentative and alternative communication (AAC) devices by co-designing mixed reality (MR) and discreet assistive technologies with people living with aphasia following stroke. Current AAC devices are typically…

    augmentative and alternative communication · mixed reality · aphasia · co-design · wearable technology

  • Co-design of Robotic Technology with Care Home Residents and Care Workers

    Helena Anna Frijns, Ralf Vetter, Matthias Hirschmanner, Reinhard Grabler, Laura Vogel, Sabine Theresia Koeszegi · 2024 · Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments (PETRA)

    This paper documents a co-design workshop series conducted at two care homes in Austria, involving 25 participants: 13 care workers (mean age 43.5) and 12 care home residents (mean age 80.6). The research question was whether introducing technology components — rather than…

    co-design · participatory design · older adults · care homes · robotics

8 results.