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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • An Analysis of Age, Technology Usage, and Cognitive Characteristics Within Information Retrieval Tasks

    Michael Crabb, Vicki L. Hanson · 2016 · ACM Transactions on Accessible Computing (TACCESS)

    This paper challenges the common practice of using chronological age as the primary metric for distinguishing user performance in HCI studies, arguing that Internet confidence and cognitive factors — particularly perceptual speed — are far better predictors of browsing…

    aging · cognitive accessibility · web search · information retrieval · fluid intelligence

  • An online chess game designed for people with dyslexia

    Luz Rello, Sergi Subirats, Jeffrey P. Bigham · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This paper presents an online chess learning platform specifically designed for people with dyslexia and investigates whether people with dyslexia learn and play chess differently from those without. The researchers built an instrumented web-based chess game incorporating…

    dyslexia · serious games · game accessibility · learning disabilities · cognitive accessibility

  • Computer vision-based analysis of web page structure for assistive interfaces

    Michael Cormier · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This doctoral consortium paper proposes a novel approach to understanding web page structure by analyzing rendered page images using computer vision, rather than relying on the DOM tree or source code as most existing web page segmentation methods do. The author argues that the…

    computer vision · web page segmentation · screen reader accessibility · cognitive accessibility · machine learning

  • Accessibility barriers to online education for young adults with intellectual disabilities

    Erin Buehler, William Easley, Amy Poole, Amy Hurst · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This paper presents an emic ethnographic account of the accessibility barriers that young adults with intellectual disabilities (ID) encounter when using online education tools in a postsecondary environment. The authors—researchers and educators in an inclusive postsecondary…

    intellectual disability · cognitive accessibility · e-learning accessibility · higher education · file management

  • Web Accessibility Guidelines for the 2020s

    Michael Cooper · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    Written by W3C/WAI staff member Michael Cooper, this paper provides an insider perspective on the strategic direction of web accessibility guidelines following the completion of the 2.0 suite — WCAG 2.0 (finalized 2008), ATAG 2.0 (2015), and UAAG 2.0 (2015). Cooper describes the…

    web accessibility · WCAG · WAI-ARIA · standards · guidelines

  • Learning Games for the Cognitively Impaired People

    Maria Claudia Buzzi, Marina Buzzi, Erico Perrone, Beatrice Rapisarda, Caterina Senette · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This paper from the Italian National Research Council (CNR-IIT) presents an open-source web platform delivering personalized cognitive learning games for people with Down syndrome, with a particular focus on delaying the onset of early Alzheimer's disease — a condition affecting…

    cognitive accessibility · Down syndrome · game-based learning · intellectual disability · tele-rehabilitation

  • Online Learning System to Help People with Developmental Disabilities Reinforce Basic Skills

    Lourdes M. Morales-Villaverde, Karina Caro, Taylor Gotfrid, Sri Kurniawan · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper presents the development and evaluation of an HTML5-based web application for iPad designed to help people with developmental disabilities (DD) of all ages reinforce basic skills such as recognizing numbers, letters, money, shapes, and colors. The system was developed…

    developmental disability · intellectual disability · educational technology · cognitive accessibility · iPad

  • Games for People with Developmental Disabilities

    Taylor Gotfrid · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This short paper (doctoral consortium contribution) presents two web-based games developed for people with developmental disabilities (DD) in collaboration with Hope Services, a California non-profit. The work addresses the gap that most existing educational applications…

    developmental disability · game accessibility · cognitive accessibility · educational technology · iPad

  • Breaking Barriers to Digital Literacy: An Intergenerational Social-Cognitive Approach

    Keith Atkinson, Jaclyn Barnes, Judith Albee, Peter Anttila, Judith Haataja, Kanak Nanavati, Kelly Steelman, Charles Wallace · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This experience report presents narratives from learners and student tutors participating in the BASIC (Building Adult Skills in Computing) program at Michigan Technological University, which has paired university students with older community members (mostly 60+) for one-on-one…

    aging · digital literacy · digital divide · education · collaborative learning

  • Comparing Tactile, Auditory, and Visual Assembly Error-Feedback for Workers with Cognitive Impairments

    Thomas Kosch, Romina Kettner, Markus Funk, Albrecht Schmidt · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper compares three modalities of error feedback — tactile, auditory, and visual — for cognitively impaired workers performing manual assembly tasks at sheltered work organizations. Industrial manufacturing companies increasingly outsource assembly tasks to these…

    cognitive accessibility · intellectual disability · workplace accessibility · assistive technology · multimodal interaction

  • Kirana: A Gesture-based Market App for Life Skills Learning for Individuals with Developmental Disabilities

    Sumita Sharma, Saurabh Srivastava, Krishnaveni Achary, Blessin Varkey, Tomi Heimonen, Jaakko Hakulinen, Markku Turunen, Nitendra Rajput · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This demonstration paper presents Kirana, a gesture-based application that simulates the experience of purchasing items at a local Indian grocery store ("kirana") for individuals with developmental disabilities. The application was developed in collaboration with special…

    developmental disability · gesture interaction · educational technology · cognitive accessibility · independent living

  • Gesture-based Interaction for Individuals with Developmental Disabilities in India

    Sumita Sharma, Saurabh Srivastava, Krishnaveni Achary, Blessin Varkey, Tomi Heimonen, Jaakko Hakulinen, Markku Turunen, Nitendra Rajput · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This full paper presents the design, development, and evaluation of Kirana, a Kinect-based gesture application that simulates purchasing groceries from a local Indian kirana (grocery) store to teach life skills to individuals with developmental disabilities at the Nai Disha…

    developmental disability · gesture interaction · educational technology · cognitive accessibility · independent living

  • The Effect of Font Type on Screen Readability by People with Dyslexia

    Luz Rello, Ricardo Baeza-Yates · 2016 · ACM Transactions on Accessible Computing

    This eye-tracking study investigates how different font types affect screen reading performance for people with dyslexia compared to non-dyslexic readers. The researchers recruited 97 native Spanish speakers—48 diagnosed with dyslexia and 49 without—to read short texts displayed…

    dyslexia · typography · readability · eye tracking · font design

13 results.