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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Do Web Users with Autism Experience Barriers When Searching for Information Within Web Pages?

    Sukru Eraslan, Victoria Yaneva, Yeliz Yesilada, Simon Harper · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This paper provides empirical evidence that adults with high-functioning autism experience real barriers when searching for information on web pages, using eye tracking to reveal the underlying differences in visual attention patterns. The study employed a between-group…

    autism · eye tracking · web accessibility · cognitive accessibility · scanpath analysis

  • Able to Read My Mail: An Accessible e-Mail Client with Assistive Technology

    Horacio Saggion, Daniel Ferrés, Leen Sevens, Ineke Schuurman, Marta Ripollés, Olga Rodríguez · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This paper presents Kolumba, an accessible web-based email client developed as part of the EU-funded Able to Include project, specifically designed for people with intellectual or developmental disabilities (IDD). The tool addresses a critical gap in workplace digital inclusion:…

    intellectual disability · cognitive accessibility · text simplification · pictograph communication · workplace accessibility

  • DytectiveU: A Game to Train the Difficulties and the Strengths of Children with Dyslexia

    Luz Rello, Arturo Macias, María Herrera, Camila de Ros, Enrique Romero, Jeffrey P. Bigham · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This demonstration paper presents DytectiveU, a game-based application containing 35,000 exercises designed to train cognitive abilities related to dyslexia in Spanish-speaking children. Unlike most existing dyslexia interventions that focus narrowly on reading fluency or…

    dyslexia · serious games · cognitive accessibility · gamification · learning disabilities

  • AMI: An Adaptable Music Interface to Support the Varying Needs of People with Dementia

    P. Frazer Seymour, Justin Matejka, Geoff Foulds, Ihor Petelycky, Fraser Anderson · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper presents AMI (Adaptable Music Interface), a tangible, modular music player designed to be reconfigured by caregivers to match the changing needs and preferences of individuals with dementia. Over 46 million people worldwide live with dementia, a progressive syndrome…

    dementia · tangible interaction · music accessibility · personalization · aging

  • Introducing People with ASD to Crowd Work

    Kotaro Hara, Jeffrey P. Bigham · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper explores whether crowdsourcing platforms like Amazon Mechanical Turk (AMT) can provide viable employment opportunities for adults with Autism Spectrum Disorder (ASD). With an estimated 50-75% unemployment rate among adults with ASD in the U.S., the authors investigate…

    autism spectrum disorder · crowdsourcing · employment · micro-tasks · assistive technology

  • Evaluating an iPad Game to Address Overselectivity in Preliterate AAC Users with Minimal Verbal Behavior

    LouAnne E. Boyd, Kathryn E. Ringland, Heather Faucett, Alexis Hiniker, Kimberley Klein, Kanika Patel, Gillian R. Hayes · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper evaluates Go Go Games, an iPad-based therapeutic game suite designed to teach Multiple Cue Responding (MCR) to preliterate, minimally verbal children who exhibit overselectivity — a learning challenge where individuals attend to only one or a few features of a…

    augmentative and alternative communication · autism spectrum disorder · children · cognitive accessibility · game accessibility

6 results.