← Writing · Glossary →

Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

Search results

  • Evaluation of a Prototype Interactive Working Memory Application for Children with Learning Disabilities

    Elaine Pearson, Adel Shaban · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This short paper presents an expert evaluation of a prototype working memory training application designed specifically for children aged 7-9 with learning disabilities. The application was built using a novel design framework that integrates three distinct sets of guidelines:…

    learning disability · cognitive accessibility · working memory · gamification · cognitive load

  • Adults with High-functioning Autism Process Web Pages With Similar Accuracy but Higher Cognitive Effort Compared to Controls

    Victoria Yaneva, Le An Ha, Sukru Eraslan, Yeliz Yesilada · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This paper investigates the accuracy and efficiency with which adults with high-functioning autism process web pages compared to neurotypical controls, using eye-tracking to reveal hidden cognitive effort differences. The study addresses a critical gap: existing web…

    autism spectrum disorder · eye tracking · cognitive accessibility · web accessibility · neurodivergence

  • It's All About the Message: Visual Experience is a Precursor to Accurate Auditory Interaction

    Simon Harper, Sukru Eraslan, Yeliz Yesilada · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This paper argues that understanding how sighted users visually experience web pages is a necessary precursor to designing effective auditory (screen reader) experiences for visually disabled users. The authors challenge the assumption that the experiences of sighted and blind…

    eye tracking · screen reader · page linearization · experiential transcoding · visual impairment

  • Turning Heads: Designing Engaging Immersive Video Experiences to Support People with Intellectual Disability when Learning Everyday Living Skills

    Laurianne Sitbon, Ross Brown, Lauren Fell · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents findings from a participatory design process exploring how 360-degree video viewed through head-mounted displays can support people with intellectual disabilities in learning everyday living skills. The research was conducted over four iterative design cycles…

    intellectual disability · 360-degree video · virtual reality · life skills training · immersive learning

  • Personalization and Layering to Simplify Computer Accessibility

    Gregg Vanderheiden, J. Bern Jordan · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This demonstration paper presents Morphic, an operating system extension that combines auto-personalization, complexity layering, enhanced feature discovery, and Install on Demand (IoD) to make computers easier to use for people who face barriers due to disability, literacy, or…

    auto-personalization · cognitive accessibility · digital literacy · assistive technology · operating system accessibility

  • Leveraging Participation: Supporting Skills Development of Young Adults with Intellectual Disability Using Social Media

    Andrew A. Bayor, Laurianne Sitbon, Bernd Ploderer, Filip Bircanin, Stewart Koplick, Margot Brereton · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper investigates how young adults with intellectual disability (ID) can leverage their existing social media participation — particularly on YouTube and Facebook — to develop new skills beyond entertainment. The researchers conducted a participatory study at an Australian…

    intellectual disability · social media · digital inclusion · participatory design · skills development

  • HowToApp: Supporting Life Skills Development of Young Adults with Intellectual Disability

    Andrew A. Bayor · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This student research abstract describes the co-design and preliminary evaluation of HowToApp, a mobile application that helps young adults with intellectual disability (ID) search for, watch, archive, and share YouTube videos related to their personal skills development…

    intellectual disability · co-design · social media · YouTube · skills development

  • A Study on Customizing Interaction in Adaptable Games

    Caio Pinheiro de Carvalho, Suzane Santos dos Santos, Gabriel de Magalhães Escudeiro, Kelly Vale Pinheiro, Nelson Cruz Sampaio Neto, Marcelle Pereira Mota · 2019 · Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems (IHC)

    This paper from the Federal University of Pará (Brazil) investigates customization features for adaptable games designed as assistive technology tools for children with disabilities, where healthcare professionals configure the games to match each child's therapeutic needs. The…

    game accessibility · assistive technology · cognitive accessibility · intellectual disability · personalization

8 results.