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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Beyond Fun: Players' Experiences of Accessible Rehabilitation Gaming for Spinal Cord Injury

    Gabriele Cimolino, Sussan Askari, T.C. Nicholas Graham · 2021 · The 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2021)

    This paper explores how accessible rehabilitation games can affect the experiences of patients with spinal cord injury beyond simply making exercise more fun. Six participants with spinal cord injury (three with tetraplegia, three with paraplegia, aged 23-33) played three…

    spinal cord injury · rehabilitation · game accessibility · digital games · assistive technology

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