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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Touching Movement: 3D Tactile Poses for Supporting Blind People in Learning Body Movements

    Kengo Tanaka, Xiyue Wang, Hironobu Takagi, Yoichi Ochiai, Chieko Asakawa · 2026 · Proceedings of the Twentieth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '26)

    Tanaka and colleagues investigate whether 3D-printed tactile models of whole-body poses can help blind learners acquire physical movements that are normally taught through visual demonstration. Verbal descriptions are notoriously inconsistent and struggle to convey nuance, while…

    tactile graphics · 3D printing · blindness and low vision · visual impairment · physical activity

  • "It Depends": Re-Authoring Play Through Clinical Reasoning in Wearable AR Rehab Games

    Binyan Xu, Wei Wu, Soonhyeon Kweon, Casper Harteveld, Leanne Chukoskie · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper examines how lightweight, glasses-form-factor augmented reality (AR) rehabilitation games can be translated from laboratory prototypes into everyday physical therapy (PT) practice. The authors argue that most AR rehab research has stalled in controlled…

    augmented reality · rehabilitation · physical therapy · clinical reasoning · embodied interaction

  • From Selfie Stick to Virtual Cane: Enabling Blind Exploration through Mobile Virtual Reality

    Hao Tang, Hong Zhao, Xinpeng Liu, Zhenchao Xia, William Seiple, Zhigang Zhu · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Consumer VR is a visual-first medium, which in practice shuts out blind and low-vision (BLV) users. Tang and colleagues argue that existing accessible VR systems do help BLV users explore virtual environments (VEs), but they depend on head-mounted displays, external tracking…

    blind and low vision · virtual reality · mobile accessibility · orientation and mobility · white cane

  • From Performers to Creators: Understanding Retired Women's Perceptions of Technology-Enhanced Dance Performance

    Danlin Zheng, Xiaoying Wei, Chao Liu, Quanyu Zhang, Jingling Zhang, Shihui Guo, Mingming Fan · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Zheng and colleagues study how interactive-dance and generative-AI technologies can be designed around the needs of retired women dancers in China — a population estimated at over 100 million, for whom community dance is a major post-retirement practice but where stage…

    aging · older adults · interactive dance · AIGC · large language models

  • Somatic Drawing Tool: 3D Body Sheet as Material for Articulating Synaesthetic Experiences

    Mamoru Watanabe, Oussama Metatla, Atau Tanaka · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper reports a three-year participatory co-design cycle with synaesthetes - people who involuntarily experience cross-sensory perceptions such as seeing colours when hearing music or feeling tactile sensations when reading letters. The authors argue that…

    synaesthesia · sensory articulation · soma design · body sheet · VR drawing

  • LyreFlute: Sensor-Based Musical Experience for COPD Rehabilitation

    Andreia Valente, Claudio Cotto, Mark Billinghurst, Kunal Gupta · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA '26)

    LyreFlute is a sensor-equipped musical instrument paired with a 3D rhythm game that reframes at-home COPD (Chronic Obstructive Pulmonary Disease) breathing exercises as a culturally grounded, narrative-driven experience. The authors motivate the work with a stark adherence…

    COPD · pulmonary rehabilitation · breathing exercises · biofeedback · serious game

  • In Sync: Exploration of a Multi-sensory Artefact for Dance Accessibility with People who are Blind or Have Low Vision and Dance Teachers

    Madhuka Thisuri De Silva, Jim Smiley, Leona M Holloway, Sarah Goodwin, Matthew Butler · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper explores how a multi-sensory artefact combining spatialised audio and haptic feedback can support contemporary dance learning for people who are blind or have low vision (BLV). The system uses a Vicon motion tracking system to compare the hand positions of a teacher…

    blind and low-vision · dance accessibility · multi-sensory feedback · haptic feedback · sonification

  • Embodied Exploration: Facilitating Remote Accessibility Assessment for Wheelchair Users with Virtual Reality

    Siyou Pei, Alexander Chen, Chen Chen, Franklin Mingzhe Li, Megan Fozzard, Hao-Yun Chi, Nadir Weibel, Patrick Carrington, Yang Zhang · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents Embodied Exploration, a Virtual Reality system that allows wheelchair users to remotely assess the accessibility of unfamiliar physical environments by exploring high-fidelity digital replicas while embodied by personalized avatars. The system addresses a…

    wheelchair accessibility · virtual reality · embodied interaction · accessibility assessment · digital twin

  • Designing Embodied Musical Interaction for Children with Autism

    Grazia Ragone · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents OSMoSIS (Observation of Social Motor Synchrony with an Interactive System), an interactive musical system designed to support embodied musical interaction for children with Autism Spectrum Conditions (ASC) during music therapy sessions. Developed by the…

    autism · music therapy · embodied interaction · motion capture · sonification

9 results.