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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Development of a Remote Therapy Tool for Childhood Apraxia of Speech

    Avinash Parnandi, Virendra Karappa, Tian Lan, Mostafa Shahin, Jacqueline McKechnie, Kirrie Ballard, Beena Ahmed, Ricardo Gutierrez-Osuna · 2015 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents a multitier client-server system for remote administration of speech therapy to children with childhood apraxia of speech (CAS), a motor speech disorder where the brain has difficulty coordinating the movements needed for speech production. CAS requires…

    speech disorder · speech therapy · childhood apraxia of speech · remote therapy · mobile health

  • Balance Assessment in Fall-Prevention Exergames

    Carlos Miguel Dias de Brito, João Tiago Pinheiro Neto Jacob, Rui Nóbrega, António Manuel Nogueira Santos · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper presents two exergames designed to motivate elderly adults to perform fall-prevention exercises while simultaneously collecting balance assessment data using the Nintendo Wii Balance Board (WBB). Falls are a major health concern for older adults, and while exercise is…

    exergames · fall prevention · older adults · balance assessment · Wii Balance Board

  • Eyes-free Exploration of Shapes with Invisible Puzzle

    Andrea Gerino, Lorenzo Picinali, Cristian Bernareggi, Sergio Mascetti · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper presents Invisible Puzzle Game, an iPhone application that uses sonification techniques to enable people who are blind or visually impaired to explore shapes on touchscreen devices. Image exploration is fundamental for developing visuospatial skills and STEM…

    sonification · blindness · visual impairment · touchscreen · image exploration

  • ARMStrokes: A Mobile App for Everyday Stroke Rehabilitation

    Jin Guo, Ted Smith, David Messing, Ziying Tang, Sonia Lawson, Jinjuan Heidi Feng · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper presents ARMStrokes, an iPhone application that enables stroke survivors to perform upper extremity rehabilitation exercises anywhere and anytime using only built-in smartphone sensors. Stroke affects over 795,000 Americans annually and often causes long-term…

    stroke rehabilitation · mobile health · exergames · upper extremity · motor impairment

  • Towards Large Scale Evaluation of Novel Sonification Techniques for Non Visual Shape Exploration

    Andrea Gerino, Lorenzo Picinali, Cristian Bernareggi, Nicolò Alabastro, Sergio Mascetti · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper presents six sonification techniques for exploring shapes on touchscreen devices and evaluates them through Invisible Puzzle, an iPhone application enabling large-scale unsupervised testing. The research addresses a critical need: people who are blind need access to…

    sonification · blindness · visual impairment · touchscreen · image exploration

  • Sensory Substitution Training for Users Who Are Blind with Dynamic Stimuli, Games and Virtual Environments

    Shachar Maidenbaum · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper explores whether gamification and dynamic training can address one of the major barriers to sensory substitution device (SSD) adoption: the long, arduous learning process. SSDs like EyeMusic convert visual information into sound, enabling people who are blind to…

    sensory substitution · blindness · congenital blindness · visual rehabilitation · gamification

  • A Game to Target the Spelling of German Children with Dyslexia

    Maria Rauschenberger, Silke Fuechsel, Luz Rello, Clara Bayarri, Azuki Gòrriz · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This demonstration paper presents the adaptation of Dyseggxia, a successful Spanish spelling game for children with dyslexia, to the German language. The original Spanish version was evaluated in an 8-week study with 48 children (ages 6-11) and showed that error-based game…

    dyslexia · serious games · spelling · German · children

  • Motivating Multi-Generational Crowd Workers in Social-Purpose Work

    Masatomo Kobayashi, Shoma Arita, Toshinari Itoko, Shin Saito, Hironobu Takagi · 2015 · CSCW '15: Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing

    This CSCW 2015 paper from IBM Research Tokyo and the University of Tokyo investigates how to sustain a volunteer community in 'social-purpose crowdsourcing' — crowd work with altruistic goals such as supporting libraries or producing materials for people with disabilities. The…

    crowdsourcing · social-purpose crowdsourcing · motivation · gamification · GLAM

8 results.