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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Shared Control for Game Accessibility: Understanding Current Human Cooperation Practices to Inform the Design of Partial Automation Solutions

    Dragan Ahmetovic, Matteo Manzoni, Filippo Corti, Sergio Mascetti · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper investigates 'shared control' in video games — an accessibility practice in which a player with a disability (the 'pilot') delegates inaccessible game actions to another agent (the 'copilot') so the pair jointly drive a single character. Shared control is…

    game accessibility · shared control · partial automation · human-AI collaboration · motor disability

  • ADCanvas: Accessible and Conversational Audio Description Authoring for Blind and Low Vision Creators

    Franklin Mingzhe Li, Michael Xieyang Liu, Cynthia L Bennett, Shaun K. Kane · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Li and colleagues tackle a rarely examined corner of accessibility: the fact that the tools used to produce Audio Description (AD) are themselves largely inaccessible to the blind and low-vision (BLV) creators who are often its most skilled practitioners. Professional AD…

    audio description · blind and low vision · conversational agent · multimodal LLM · visual question answering

  • Not Seeing the Whole Picture: Challenges and Opportunities in Using AI for Co-Making Physical, DIY-AT for People with Visual Impairments

    Ben Kosa, Hsuanling Lee, Jasmine Li, Sanbrita Mondal, Yuhang Zhao, Liang He · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper explores whether an LLM-based conversational agent can act as a co-making partner — not just a visual aid — when people with visual impairments (PVI) build their own physical assistive technology. The authors extended their prior A11yBits tangible toolkit…

    blindness · low vision · DIY assistive technology · tangible interaction · Generative AI

  • LingoLift: Supporting Educators in Personalized Oral Language Teaching for Autistic Children through Content Generation

    Jiawen Zhang, Dongyijie Primo Pan, Li Wang, Pan Hui, Xin Tong · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper presents LingoLift, a generative AI system that supports special-education teachers and speech-language pathologists in preparing and delivering personalized oral language lessons for autistic children. The authors argue that existing autism-language tech…

    autism spectrum disorder · personalized learning · generative AI · oral language learning · human-AI collaboration

  • Collaborative AI Scaffolding for Structured Drawing in Dementia Care: A Feasibility Study

    Hui-Lien Huang, I-Ping Chen · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    This CHI 2026 Extended Abstract reports a one-on-one feasibility study of a tablet-based AI drawing tool for older adults with dementia, conducted at a day-care centre in Taiwan. The system pairs a Google Gemini vision-language model (VLM) with Azure text-to-speech to deliver…

    dementia · older adults · human-AI collaboration · human-in-the-loop · vision-language model

5 results.