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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Robot-Assisted Group Tours for Blind People

    Yaxin Hu, Masaki Kuribayashi, Allan Wang, Seita Kayukawa, Daisuke Sato, Bilge Mutlu, Hironobu Takagi, Chieko Asakawa · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Hu and colleagues investigate how an assistive mobile robot can support blind people's participation in mixed-visual group tours, where blind and sighted visitors share the same guided experience. The motivation is that group activities are central to social life, but blind…

    assistive robotics · museum accessibility · blindness and low vision · visual impairment · group activities

  • Anthropomorphism in Human-Robot Interactions with Adults with Intellectual Disabilities and Robots

    Saminda Sundeepa Balasuriya, Laurianne Sitbon, Alicia Mitchell · 2026 · Journal of Human-Robot Interaction

    This qualitative study re-analyses video data from two prior field studies with an Australian disability service organisation, in which adults with intellectual disabilities interacted with two commercially available social robots: Pepper, a 120 cm humanoid with articulated…

    intellectual disability · human-robot interaction · social robots · anthropomorphism · inclusive design

  • Towards Handicapping for Online Competitive Video Games: A Taxonomical Review of Intervention Studies

    Pete Gordon, William Kavanagh, Thomas Howson, David Lavallee · 2026 · ACM Games

    The paper addresses how skill disparities in online competitive video games create a "playerbase-diminishing feedback effect": weaker players suffer repeated defeats and quit, leaving the next tier to become the new bottom — a cycle that ultimately restricts access to only the…

    game accessibility · accessible gaming · inclusive design · literature review · player experience

  • Robot Characters: Co-Designing Dynamic Personalities for Cognitively Assistive Robots

    Dagoberto Cruz-Sandoval, Alyssa Kubota, Connie Guan, Soyon Kim, Laurel D. Riek · 2026 · ACM Transactions on Human-Robot Interaction

    The paper introduces the concept of a "robot character" — a holistic, context-sensitive framing of robot personality that extends beyond trait-based models such as Big Five by incorporating shared interests, cultural background, lived experiences, and environmental factors. To…

    cognitively assistive robots · robot personality · co-design · inclusive design · dementia

  • Inclusive Design of AI's Explanations: Just for Those Previously Left Out?

    Md Montaser Hamid, Fatima A. Moussaoui, Jimena Noa Guevara, Andrew Anderson, Puja Agarwal, Jonathan Dodge, Margaret Burnett · 2026 · ACM Transactions on Interactive Intelligent Systems

    This paper investigates whether inclusive design applied to AI explanations can produce curb-cut effects: improvements designed to help underserved users that also benefit everyone. The study centres on Explainable AI (XAI), a field concerned with helping users understand how AI…

    explainable AI · inclusive design · GenderMag · mental models · XAI

  • A Proxy Stakeholder Approach to Requirements Engineering for Inclusive Navigation

    Wei Wang, Anuradha Madugalla, John Grundy, John McIntosh, Pieter Hartel · 2026 · ACM Transactions on Software Engineering and Methodology

    This paper introduces a "proxy stakeholder" framework for Requirements Engineering (RE) aimed at designing inclusive navigation software for individuals with cognitive impairments (IwCI). The authors argue that traditional RE elicitation techniques—interviews, workshops,…

    cognitive accessibility · wayfinding · requirements engineering · proxy stakeholders · inclusive navigation

  • Considerations for VR Integration into Human-Centered Computing Education

    Ruchi Sembey, Roberto Martinez-Maldonado, John Grundy · 2026 · ACM Transactions on Computing Education

    This paper investigates the practical considerations that Human-Centered Computing (HCC) educators perceive as important when integrating Virtual Reality (VR) into their teaching. Despite sustained interest in VR as an educational tool—particularly for immersive,…

    virtual reality · VR education · human-centered computing · experiential learning · pedagogy

  • I Can't Keep Up: Accessibility Barriers in Video-Based Learning for Individuals with Borderline Intellectual Functioning

    Hyehyun Chu, Seungju Kim, Chen Zhou, Yu-Kai Hung, Saelyne Yang, Hyun W. Ka, Juho Kim · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper by Chu, Kim, Zhou, Hung, Yang, Ka, and Kim (KAIST and SkillBench) examines accessibility barriers in video-based learning (VBL) for individuals with Borderline Intellectual Functioning (BIF)—people with IQ scores roughly 70–85 who represent about 13.6% of the…

    cognitive accessibility · video-based learning · video accessibility · borderline intellectual functioning · intellectual disability

  • Co-Design of Technology with and for People with Intellectual Disabilities: A Scoping Review of Methods and Inclusion Strategies

    Jacqueline Johnstone, Madhuka Nadeeshani, Preity Pai, Troy McGee, Kirsten Ellis, Swamy Ananthanarayan · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This scoping review examines how people with Intellectual Disabilities (ID) and their support networks have been involved in the co-design of technology, addressing a persistent gap: despite HCI's growing emphasis on inclusive design, people with ID remain markedly…

    co-design · intellectual disability · participatory design · inclusive design · scoping review

  • Towards Inclusive External Human-Machine Interface: Exploring the Effects of Visual and Auditory eHMI for Deaf and Hard-of-Hearing People

    Wenge Xu, Foroogh Hajiseyedjavadi, Kurtis Weir, Chukwuemeka Eze, Mark Colley · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper is a companion to Xu et al. 2026 (10.1145/3772318.3791557) but with a broader, two-stage inclusive-design focus: selecting appropriate visual eHMI concepts for Deaf and Hard-of-Hearing (DHH) pedestrians and then evaluating how visual and auditory eHMIs work…

    deaf and hard of hearing · external human-machine interface · automated vehicles · pedestrian safety · multimodal interaction

  • Advancing Inclusive Digital Well-Being Tools: How Neurodivergent Students Use Distraction Blockers

    Marvel Chrismatheo Hariadi, Kevin Chow, Joanna McGrenere · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper asks whether digital distraction blockers — Apple Screen Time, Forest, Freedom, StayFocusd, and similar tools — actually serve the neurodivergent post-secondary students who are arguably their most marginal audience, or whether blocker design silently…

    neurodivergence · ADHD · autism spectrum disorder · generalized anxiety disorder · distraction blockers

  • ATTENPlay: A Game-Based Attention Network Test for Autistic Children

    Yuying Wan, Xin Tong, Kaishun Wu · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper addresses a long-standing methodological problem in autism research: the Attention Network Test (ANT) — the standard computerized tool for measuring alerting, orienting, and executive-control attention networks — is abstract, repetitive, and built for…

    autism · autism spectrum disorder · attention network test · cognitive assessment · game-based assessment

  • Redesigning Educational Videos for Deaf and Hard-of-Hearing Learners

    Si Chen, Haocong Cheng, Suzy Su, Lu Ming, Sarah Masud, Qi Wang, Yun Huang · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Educational videos have exploded in higher education and online learning, but accessibility guidance for d/Deaf and Hard-of-Hearing (DHH) learners has barely moved beyond captions and transcripts. Chen and colleagues argue this is a theoretical gap as much as a practical one:…

    deaf and hard of hearing · video accessibility · captioning · multimedia learning · cognitive accessibility

  • Lost in Instructions: Study of Blind Users' Experiences with DIY Manuals and AI-Rewritten Instructions for Assembly, Operation, and Troubleshooting of Tangible Products

    Monalika Padma Reddy, Aruna Balasubramanian, Jiawei Zhou, Xiaojun Bi, IV Ramakrishnan, Vikas Ashok · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Blind users increasingly reach for AI tools like Be My AI (Be My Eyes' GPT-4-powered assistant) and ChatGPT to interpret the printed and PDF product manuals that accompany consumer goods - flat-pack furniture, alarm clocks, timers, ring lights, smart thermostats. Prior…

    blind and low vision · generative AI · large language model · assistive technology · document accessibility

  • Let's Make a Community [of Practice]: Using Community-Based Participatory Design to Support Interdependence

    Elaine Czech, Dan Bennett, Grace Jane Stangroome, Vanessa Aisyahsari Hanschke, Amy Ingold, Paul Marshall, Oussama Metatla · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Accessibility and HCI research on dementia has moved away from the medical-model framing of 'recipients of care' toward dementia-friendly communities, interdependence, and person-centred support. But Czech and colleagues note a gap: most of this work designs interventions…

    dementia · aging · participatory design · community-based participatory design · interdependence

  • Disability, Differences, and Diversity: Revisiting Inclusive Design and Access

    Himanshu Verma, Giulia Barbareschi, Sophia Ppali, Kathrin Gerling, Maartje De Meulder, Judith Good, Jatinder Singh, Katta Spiel, Abdallah El Ali, Marios Constantinides, Maristella Matera, Monica Perusquia-Hernandez, Hamed Alavi, Pablo Cesar, Alessandro Bozzon · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA '26) — Meetup

    This 2026 CHI EA meetup position paper — authored by 15 researchers across eleven European and Asian institutions — frames the current moment in accessibility as a policy-compliance inflection point and invites the HCI community to resist a compliance-only reading of the…

    inclusive design · disability justice · accessibility policy · critical computing · ableism

  • How Can Assistance and Its Disclosure Promote Fairness in Inclusive Esports?

    Shuto Sako, Tomoki Ikeda, Ryosuke Aoki, Akihiro Miyata · 2025 · ASSETS '25: Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how skill assistance and its disclosure affect perceptions of fairness in inclusive esports, where players with and without disabilities compete together. The gaming industry's competitive focus has led many commercial titles to neglect accessibility,…

    gaming accessibility · esports · motor disabilities · player balancing · fairness

  • Understanding How Visually Impaired Players Socialize in Mobile Games

    Zihe Ran, Xiyu Li, Qing Xiao, Yanyun Wang, Franklin Mingzhe Li, Zhicong Lu · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This study examines how visually impaired players in China use mobile games as platforms for socialization, going beyond the typical focus on gameplay accessibility to investigate the social dimensions of gaming. The researchers conducted semi-structured interviews with 30…

    game accessibility · blind and low vision · social interaction · mobile accessibility · Global South accessibility

  • Engaging Visually Impaired People in Science Museums Through an Immersive Workshop: Practices, Challenges, and Opportunities

    Xiyue Wang, Seita Kayukawa, Hironobu Takagi, Chieko Asakawa · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how science museums can become more accessible to visually impaired visitors through the design and evaluation of an immersive, tactile workshop. Conducted at Miraikan (The National Museum of Emerging Science and Innovation) in Tokyo, the research…

    museum accessibility · science education · blindness · low vision · tactile learning

  • Task Mode: Dynamic Filtering for Task-Specific Web Navigation using LLMs

    Ananya Gubbi Mohanbabu, Yotam Sechayk, Amy Pavel · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents Task Mode, a Chrome browser extension that dynamically filters web content based on user-specified goals using large language models (specifically GPT-4o) to identify and prioritize task-relevant elements while suppressing distractions. The system addresses a…

    web navigation · screen reader · large language model · content filtering · task-based browsing

  • Designing an Accessible Mobile Makerspace with an Intellectual Disability Support Organisation

    Jacqueline Johnstone, Madhuka Nadeeshani, Troy McGee, Kirsten Ellis, Swamy Ananthanarayan · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This paper presents the co-design process and outcomes of developing an accessible mobile makerspace (a converted van) for a multisite Disability Support Organisation (DSO) in Australia that runs an eMaking program for individuals with intellectual disabilities. Despite the…

    intellectual disability · makerspace · co-design · bodystorming · participatory design

  • It's Hip to Be Square: A Tangible User Interface for Quadrilateral Learning

    Scott George Lambert, Adish Pawar, Taliesin L. Smith, Jennifer Tennison, Emily B. Moore, Jenna Gorlewicz · 2025 · ACM Transactions on Accessible Computing

    This paper presents the Smart Quad, a tangible user interface (TUI) designed to make geometry learning accessible through physical manipulation of four-sided shapes. The Smart Quad pairs via Bluetooth with the PhET Quadrilateral Simulation, creating a multimodal learning…

    tangible user interface · TUI · blind and low vision · mathematics education · geometry

  • An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability

    Kathrin Gerling, Anna-Lena Meiners, Louisa Schumm, Jan Rixen, Marvin Wolf, Zeynep Yildiz, Dmitry Alexandrovsky, Merlin Opp · 2025 · ACM Transactions on Accessible Computing

    This paper critically examines how the HCI and accessibility research community conceptualizes VR accessibility for disabled people. Through a systematic literature review of 28 papers (2018-2024), the authors investigate two questions: how accessibility is currently defined in…

    virtual reality · VR · accessibility · disability · experience

  • Digital Independence Linked to Functional Independence among Adults with Intellectual Disability

    Theja Kuruppu Arachchi, Laurianne Sitbon, Jinglan Zhang, Stewart Koplick, Maria Hoogstrate, Margot Brereton · 2025 · ACM Transactions on Accessible Computing

    This study investigates the relationship between digital independence (the ability to access and use digital technologies for information) and functional independence (the ability to perform daily living tasks) among adults with intellectual disability. The researchers recruited…

    intellectual disability · executive function · digital independence · functional independence · health information seeking

  • Accessible Technology for Adults with Down Syndrome: A Scoping Review

    Hailey L. Johnson, Bilge Mutlu · 2025 · ACM Transactions on Accessible Computing

    This scoping review synthesizes 20 peer-reviewed publications examining digital technologies designed and used by adults with Down syndrome (AwDS), defined as individuals aged 18 and older. The authors followed PRISMA-ScR guidelines, searching six academic databases (ACM Digital…

    Down syndrome · intellectual disability · cognitive accessibility · assistive technology · scoping review