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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Dude, Where's My Luggage? An Autoethnographic Account of Airport Navigation by a Traveler with Residual Vision

    Cameron Tyler Cassidy, Stacy Marie Branham · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents an autoethnographic study of airport navigation by a legally blind traveler with residual vision, conducted across eight round-trips through six U.S. airports. The first author, Cameron, who has Leber Hereditary Optic Neuropathy resulting in approximately…

    visual impairment · low vision · residual vision · indoor navigation · wayfinding

  • Help and The Social Construction of Access: A Case-Study from India

    Vaishnav Kameswaran, Jerry Robinson, Nithya Sambasivan, Gaurav Aggarwal, Meredith Ringel Morris · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper examines the role of help in how people with visual impairments (PVI) navigate indoor environments in India, challenging the Western-centric assumption that independence should be the primary goal of assistive technology design. Through a mixed-methods qualitative…

    visual impairment · indoor navigation · Global South · India · social accessibility

  • MABLESim: A Simulation Framework for Studying Accessibility Challenges for People with Disabilities within Indoor Environments

    Francisco Javier Rafful Garfias, Vinod Namboodiri · 2024 · Proceedings of the 21st International Web for All Conference (W4A)

    This paper introduces MABLESim (Mapping for Accessible BuiLt Environments Simulator), a Unity-based simulation framework designed to study how people with disabilities navigate indoor spaces. The authors address a fundamental research gap: while physical accessibility barriers…

    indoor navigation · wayfinding · simulation · mobility impairments · visual impairments

  • Direct or Immersive? Comparing Smartphone-based Museum Guide Systems for Blind Visitors

    Xiyue Wang, Seita Kayukawa, Hironobu Takagi, Giorgia Masoero, Chieko Asakawa · 2024 · Proceedings of the 21st International Web for All Conference (W4A)

    This paper presents the first direct comparison of two smartphone-based museum guide paradigms for blind visitors: a "direct" system using turn-by-turn navigation with VoiceOver-controlled audio descriptions, and an "immersive" system using spatialized sound navigation with…

    museum accessibility · blindness · indoor navigation · spatialized audio · screen readers

  • All the Way There and Back: Inertial-Based, Phone-in-Pocket Indoor Wayfinding and Backtracking Apps for Blind Travelers

    Chia Hsuan Tsai, Fatemeh Elyasi, Peng Ren, Roberto Manduchi · 2024 · ACM Transactions on Accessible Computing

    This paper presents two iOS apps designed to help blind travelers navigate indoor building environments without requiring external infrastructure like Bluetooth beacons or visual markers. The Wayfinding app uses a known floor plan to compute and guide users along the shortest…

    indoor navigation · wayfinding · blind and low vision · inertial sensors · dead reckoning

  • BentoMuseum: 3D and Layered Interactive Museum Map for Blind Visitors

    Xiyue Wang, Seita Kayukawa, Hironobu Takagi, Chieko Asakawa · 2024 · Communications of the ACM

    BentoMuseum proposes a novel museum map format designed to help blind visitors access the multidimensional information of a complex, multi-floor museum before and during a visit. Unlike conventional tactile maps that depict a single floor layout and struggle to convey volumetric…

    museum accessibility · blindness and low vision · tactile map · audio-tactile interaction · 3D printing

  • Snap&Nav: Smartphone-based Indoor Navigation System For Blind People via Floor Map Analysis and Intersection Detection

    Masaya Kubota, Masaki Kuribayashi, Seita Kayukawa, Hironobu Takagi, Chieko Asakawa, Shigeo Morishima · 2024 · Proceedings of the ACM on Human-Computer Interaction (MobileHCI)

    Snap&Nav is a smartphone-based indoor navigation system for blind travellers that works in any building with a visible floor map, without requiring the building owner to pre-build a digital map, install BLE beacons, or deploy any other localisation infrastructure. The authors…

    blindness and low vision · indoor navigation · wayfinding · map-less navigation · intersection detection

  • ChitChatGuide: Conversational Interaction Using Large Language Models for Assisting People with Visual Impairments to Explore a Shopping Mall

    Yuka Kaniwa, Masaki Kuribayashi, Seita Kayukawa, Daisuke Sato, Hironobu Takagi, Chieko Asakawa, Shigeo Morishima · 2024 · Proceedings of the ACM on Human-Computer Interaction (MobileHCI)

    ChitChatGuide is a smartphone-based indoor navigation system that wraps a GPT-4-powered conversational interface around an existing BLE-beacon localisation stack (HULOP) to support something most blind-navigation research overlooks: casual, purpose-less exploration — the blind…

    blindness and low vision · large language model · indoor navigation · wayfinding · conversational agent

8 results.