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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Breath Mobile: A Software-Based Hands-Free and Voice-Free Breathing Controlled Mobile Phone Interface

    Jackson Feijó Filho, Thiago Valle, Wilson Prata · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This short paper proposes Breath Mobile, a software-only breathing interface for mobile phones that uses the device's built-in microphone to detect puffing patterns and translate them into navigation and selection events. Unlike traditional sip-and-puff controllers that require…

    motor impairment · breath control · sip-and-puff · mobile accessibility · alternative input

  • Designing for Individuals: Usable Touch-Screen Interaction through Shared User Models

    Kyle Montague, Vicki L. Hanson, Andy Cobley · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper introduces the Shared User Modelling (SUM) Framework, a system that collects touch interaction data during normal application use to build a user model that can be shared across multiple applications and devices via web services. Unlike traditional accessibility…

    touch screen accessibility · adaptive interface · user model · mobile accessibility · visual impairment

  • SymbolPath: A Continuous Motion Overlay Module for Icon-Based Assistive Communication

    Karl Wiegand, Rupal Patel · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This demonstration paper introduces SymbolPath, an overlay module designed to improve the speed and ease of message formulation in icon-based augmentative and alternative communication (AAC) systems. Traditional icon-based AAC devices require users to make precise, discrete tap…

    augmentative and alternative communication · AAC · motor impairment · speech impairment · icon-based communication

  • Wii Remote as a Web Navigation Device for People with Cerebral Palsy

    Nithin Santhanam · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This short paper evaluates the Nintendo Wii remote as an alternative web navigation device for people with cerebral palsy, compared to a standard wireless mouse. Despite the abundance of accessibility tools, customizable and inexpensive options for people with motor impairments…

    cerebral palsy · alternative input device · motor impairment · web accessibility · Wii remote

  • iSCAN: A Phoneme-based Predictive Communication Aid for Nonspeaking Individuals

    Ha Trinh, Annalu Waller, Keith Vertanen, Per Ola Kristensson, Vicki L. Hanson · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This paper presents iSCAN (Interactive Sound-based Communication Aid for Non-speakers), a phoneme-based predictive communication system designed for people with severe speech impairments (SSI) who lack conventional literacy skills. The core problem is that most augmentative and…

    augmentative and alternative communication · phoneme-based communication · predictive text · word prediction · severe speech impairment

  • Liberi and the Racer Bike: Exergaming Technology for Children with Cerebral Palsy

    Zi Ye, Hamilton A. Hernandez, T.C. Nicholas Graham, Darcy Fehlings, Lauren Switzer, Md Ameer Hamza, Irina Schumann · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This demonstration paper presents Liberi, a multiplayer exercise video game, and a custom cycling-based exergaming station designed to enable children with cerebral palsy (CP) to engage in vigorous physical exercise while playing with peers. Children with CP face limited…

    cerebral palsy · exergame · children · physical activity · participatory design

6 results.