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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Designing Wheelchair-Based Movement Games

    Kathrin M. Gerling, Regan L. Mandryk, Matthew Miller, Michael R. Kalyn, Max Birk, Jan D. Smeddinck · 2015 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents KINECTWheels, a toolkit for integrating wheelchair movements into motion-based video games, along with two games built using the toolkit: Cupcake Heaven (designed for older adults in care facilities) and Wheelchair Revolution (a competitive dance game for…

    wheelchair · game accessibility · exergame · Kinect · motor impairment

  • W4A Camp Report 2014 Edition

    Giorgio Brajnik · 2015 · Proceedings of the 12th International Web for All Conference (W4A)

    This report summarizes the discussions from the 2014 W4A Camp, an unconference session held at the end of the W4A conference where accessibility researchers informally debated topics they considered important for the field. Chaired by Giorgio Brajnik, the session involved 17…

    web accessibility · accessibility definitions · older adults · emotional barriers · EPUB

  • Understanding Design Considerations for Adaptive User Interfaces for Accessible Pointing with Older and Younger Adults

    Aqueasha Martin-Hammond, Abdullah Ali, Catherine Hornback, Amy K. Hurst · 2015 · Proceedings of the 12th International Web for All Conference (W4A)

    This paper explores user preferences for adaptive user interfaces (AUIs) that detect and accommodate pointing difficulties when using a mouse, touchpad, or touchscreen to interact with the web. The researchers conducted participatory design sessions with 38 participants — 8…

    adaptive user interfaces · pointing performance · motor accessibility · older adults · aging

  • Understanding Design Considerations for Adaptive User Interfaces for Accessible Pointing with Older and Younger Adults

    Aqueasha Martin-Hammond, Abdullah Ali, Catherine Hornback, Amy K. Hurst · 2015 · Proceedings of the 12th International Web for All Conference (W4A)

    This paper investigates how older and younger adults want adaptive user interfaces (AUIs) to detect and respond to pointing difficulties when using computers. Pointing problems — such as misclicks, erratic cursor movements, and difficulty with target acquisition — affect people…

    adaptive user interfaces · pointing performance · older adults · participatory design · motor impairment

  • Balance Assessment in Fall-Prevention Exergames

    Carlos Miguel Dias de Brito, João Tiago Pinheiro Neto Jacob, Rui Nóbrega, António Manuel Nogueira Santos · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper presents two exergames designed to motivate elderly adults to perform fall-prevention exercises while simultaneously collecting balance assessment data using the Nintendo Wii Balance Board (WBB). Falls are a major health concern for older adults, and while exercise is…

    exergames · fall prevention · older adults · balance assessment · Wii Balance Board

  • A Unifying Notification System To Scale Up Assistive Services

    Charles Consel, Lucile Dupuy, Hélène Sauzéon · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper addresses a fundamental scalability problem in assistive technology for older adults: the "silo-based" approach where each assistive service (pill reminders, door monitors, activity trackers) implements its own notification system. When older adults need multiple…

    aging · assisted living · notification systems · cognitive accessibility · smart home

  • Speech Interaction with Personal Assistive Robots Supporting Aging at Home for Individuals with Alzheimer's Disease

    Frank Rudzicz, Rosalie Wang, Momotaz Begum, Alex Mihailidis · 2015 · ACM Transactions on Accessible Computing (TACCESS)

    This study examines speech-based interaction between older adults with Alzheimer's disease (AD) and a mobile assistive robot called ED, designed to help with activities of daily living. The research addresses a critical healthcare challenge: many nations lack capacity to support…

    Alzheimer's disease · dementia · assistive robotics · speech recognition · aging in place

  • Evaluation of a Context-Aware Voice Interface for Ambient Assisted Living: Qualitative User Study vs. Quantitative System Evaluation

    Michel Vacher, Sybille Caffiau, François Portet, Brigitte Meillon, Camille Roux, Elena Eluj, Benjamin Lecouteux, Pedro Chahuara · 2015 · ACM Transactions on Accessible Computing (TACCESS)

    This study evaluates Sweet-Home, a voice-controlled smart home system designed to help older adults and people with visual impairments maintain independence at home. The research was conducted in a realistic 30-square-meter smart apartment (Domus) equipped with 150 sensors, 7…

    ambient assisted living · voice interface · smart home · aging in place · visual impairment

8 results.