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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Math Melodies: Supporting Visually Impaired Primary School Students in Learning Math

    Dragan Ahmetovic, Valeria Alampi, Cristian Bernareggi, Andrea Gerino, Sergio Mascetti · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This demonstration paper presents Math Melodies, a free iPad application designed to teach mathematics to primary school children who are blind or visually impaired, while simultaneously engaging sighted peers. Mathematics education poses particular challenges for visually…

    visual impairment · blindness · education accessibility · mathematics accessibility · children

  • Cyborg Pride: Self-Design in e-NABLE

    Peregrine Hawthorn, Daniel Ashbrook · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This experience report documents the journey of Peregrine Hawthorn, born without fingers on his left hand, from being a recipient of a 3D-printed e-NABLE prosthetic hand to becoming an active designer, fabricator, and advocate for self-efficacy within the e-NABLE community.…

    3D printing · DIY assistive technology · prosthetics · disability identity · self-determination

  • Digital Strategies for Supporting Strengths- and Interests-based Learning with Children with Autism

    Cara Wilson, Margot Brereton, Bernd Ploderer, Laurianne Sitbon, Beth Saggers · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper investigates how an open-ended audio-visual calendaring app called MeCalendar was appropriated by children with autism and their teachers in classroom settings, shifting the focus from deficit-remediation to strengths- and interests-based learning. Most technologies…

    autism · educational technology · children · strengths-based approach · self-determination

  • Participatory Design Using Sensory Substitution Devices with Tactile and Audio Feedback

    Ella Tuson, Samantha Hughson, Christina Zymaris, Ryan King · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This student research paper describes a participatory design study with a single blind participant (TC, blind from birth) to develop a sensory substitution device that provides a physical experience of spatial awareness through tactile or auditory feedback. The study was…

    sensory substitution · blindness · haptic feedback · participatory design · tactile accessibility

  • Designing Interactions for 3D Printed Models with Blind People

    Lei Shi, Yuhang Zhao, Shiri Azenkot · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper investigates how blind people explore 3D printed models and what interaction techniques they prefer for interactive 3D printed models (I3Ms) — physical models augmented with sensors that provide audio descriptions when touched. While 3D printing has become…

    3D printing · blindness · tactile perception · interaction design · participatory design

  • Using Participatory Design with Proxies with Children with Limited Communication

    Foad Hamidi, Melanie Baljko, Isabel Gómez · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper explores the use of Participatory Design with Proxies (PDwP) as a methodology for including children with severe communication limitations in the design of digital technologies. PDwP is a variation of participatory design where people familiar with the target users —…

    participatory design · children with disabilities · communication accessibility · augmentative and alternative communication · design methodology

  • Imagining Artificial Intelligence Applications with People with Visual Disabilities using Tactile Ideation

    Cecily Morrison, Edward Cutrell, Anupama Dhareshwar, Kevin Doherty, Anja Thieme, Alex Taylor · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper presents a novel tactile ideation methodology for working with people with visual disabilities to imagine future AI applications, and reports on cross-cultural workshops conducted in the UK (6 participants) and India (8 participants). Rather than asking users about…

    artificial intelligence · blindness · visual impairment · participatory design · design methodology

  • "But, I Don't Want/Need a Power Wheelchair": Toward Accessible Power Assistance for Manual Wheelchairs

    Dafne Zuleima Morgado Ramirez, Catherine Holloway · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper explores the needs, expectations, and experiences of manual wheelchair users regarding power assist devices — motorized attachments that augment a manual wheelchair's propulsion without converting it into a full power wheelchair. Manual wheelchair users face…

    wheelchair accessibility · assistive technology · participatory design · physical disability · spinal cord injury

  • Design and Development of One-Switch Video Games for Children with Severe Motor Disabilities

    Sebastián A. López, Fulvio Corno, Luigi De Russis · 2017 · ACM Transactions on Accessible Computing

    This paper addresses a significant gap in accessible gaming: children with severe motor disabilities who rely on single-switch interfaces have limited access to action-oriented video games. While cause-and-effect and scanning-based games exist, dynamic games requiring quick…

    accessible gaming · one-switch · single-switch · motor disabilities · children

9 results.