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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Designing Through Lived Experience: Reflections on Control, Embodiment, and Social Bias in Accessibility Research

    Atieh Taheri, Misha Sra, Patrick Carrington, Jeffrey P. Bigham · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents an analytic autoethnography of three accessibility research projects led by the first author, Atieh Taheri, a disabled researcher with Spinal Muscular Atrophy (SMA) who has used a wheelchair her entire life. Each project emerged from personal need and…

    disability studies · autoethnography · crip technoscience · participatory design · disability justice

  • "It only needs to work for one of us": Rethinking DIY Deaf Tech Through Situated Co-Design

    Shuxu Huffman, Robin Angelini, Raja Kushalnagar, Katta Spiel · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '25)

    This experience report documents how a Deaf open water swimmer (Huffman, the first author) and their hearing kayak partner collaboratively designed and built DeafSwim, a vibration-based communication system for use during long-distance open water swims. The kayaker accompanies…

    deaf and hard of hearing · assistive technology · DIY assistive technology · co-design · participatory design

  • The Blind Leading the Blind: Designing a Co-Creation Workshop for Visually Impaired and Sighted Participants by a Visually Impaired Researcher

    Peter A. Hayton, Alexander Wilson, Ben Morris, Jayne Dent, Clara Crivellaro · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This short paper presents a first-person reflective account from a severely sight impaired researcher (the first author, registered with the UK NHS as severely sight impaired, with approximately 3 metres of usable vision) on the experience of planning and delivering co-creation…

    co-creation · visually impaired researcher · participatory design · tactile materials · 3D printing

  • Leveraging Dynamic Audio-Tactile UIs to Assist Visually Impaired Users in Exploring Line Charts through Tactile Graphic Readers

    Gaspar Ramôa, Karin Müller · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents the Melodic Line Tracing Exploration UI, a novel dynamic audio-tactile user interface designed to help blind and visually impaired (BVI) individuals interpret complex line charts through tactile graphic readers. The research addresses a significant gap: while…

    data visualization · tactile graphics · sonification · audio-tactile interface · blindness and visual impairment

  • Engaging Visually Impaired People in Science Museums Through an Immersive Workshop: Practices, Challenges, and Opportunities

    Xiyue Wang, Seita Kayukawa, Hironobu Takagi, Chieko Asakawa · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how science museums can become more accessible to visually impaired visitors through the design and evaluation of an immersive, tactile workshop. Conducted at Miraikan (The National Museum of Emerging Science and Innovation) in Tokyo, the research…

    museum accessibility · science education · blindness · low vision · tactile learning

  • A Low-Fidelity Prototyping Method for Blind Users: A Case Study on Designing Two-Dimensional Tactile Displays

    Sara Alzalabny, Karin Müller, Kathrin Gerling, Thorsten Schwarz, Bastian Rapp, Rainer Stiefelhagen · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper addresses the fundamental problem that design workshops—a key method for involving end users in technology development—are largely inaccessible to blind people due to their reliance on visual methods like sketching, storyboarding, and visual prototyping. The…

    blindness · low vision · prototyping · co-design · tactile display

  • A11yShape: AI-Assisted Accessible 3-D Modeling for Blind and Low-Vision Programmers

    Zhuohao (Jerry) Zhang, Haichang Li, Chun Meng Yu, Faraz Faruqi, Junan Xie, Gene S-H Kim, Mingming Fan, Angus Forbes, Jacob O. Wobbrock, Anhong Guo, Liang He · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents A11yShape, a novel system that makes 3-D modeling accessible to blind and low-vision (BLV) programmers through code-based modeling with AI assistance. The system integrates with OpenSCAD, a programmatic 3-D modeling environment where users write code to…

    3-D modeling · blind and low-vision · accessible programming · AI assistance · OpenSCAD

  • Designing an Accessible Mobile Makerspace with an Intellectual Disability Support Organisation

    Jacqueline Johnstone, Madhuka Nadeeshani, Troy McGee, Kirsten Ellis, Swamy Ananthanarayan · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This paper presents the co-design process and outcomes of developing an accessible mobile makerspace (a converted van) for a multisite Disability Support Organisation (DSO) in Australia that runs an eMaking program for individuals with intellectual disabilities. Despite the…

    intellectual disability · makerspace · co-design · bodystorming · participatory design

  • Co-Designing Culturally Grounded Mobile Health Games for Hypertension Management in Indigenous Communities

    Alison Graham, Tochukwu Arinze Ikwunne, Jared Duval · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents a co-design study conducted with 14 Indigenous community members from Northern Arizona, representing seven tribal nations including Hopi, Navajo, Diné, Chickasaw, Hidatsa, Oneida, and native Hawaiian backgrounds. The research addresses the disproportionate…

    Indigenous health · co-design · mobile health games · hypertension · culturally grounded design

  • Breaking Barriers: Co-Designing Physical Activity Promoting Technologies with Older Adults Living Alone

    Muhe Yang, Karyn Moffatt · 2025 · ACM Transactions on Accessible Computing

    This study investigates why physical activity (PA) promoting technologies fail to meet the needs of older adults living alone, and how technology might better support their exercise engagement. The researchers conducted a multi-stage design process with 17 inactive older adults…

    aging · co-design · physical activity · social support · older adults

  • Accessible Technology for Adults with Down Syndrome: A Scoping Review

    Hailey L. Johnson, Bilge Mutlu · 2025 · ACM Transactions on Accessible Computing

    This scoping review synthesizes 20 peer-reviewed publications examining digital technologies designed and used by adults with Down syndrome (AwDS), defined as individuals aged 18 and older. The authors followed PRISMA-ScR guidelines, searching six academic databases (ACM Digital…

    Down syndrome · intellectual disability · cognitive accessibility · assistive technology · scoping review

  • Making and Accessibility: A Systematic Literature Review on the Multilayered Dimensions of Accessible Making

    Saquib Sarwar, David Wilson · 2025 · ACM Transactions on Accessible Computing

    This systematic literature review examines the intersection of making/fabrication and accessibility through analysis of 113 papers published at ACM conferences between 2010 and 2023. The authors investigate three research questions: which disability communities are represented,…

    systematic literature review · making · fabrication · DIY assistive technology · makerspaces

  • Building Narratives and Probing Concepts: Preparing Materials for Co-Design with Autistic Livestreamers

    Terrance Mok, Tyson Hartley, Anthony Tang, Adam McCrimmon, Lora Oehlberg · 2025 · ACM Transactions on Accessible Computing

    This paper presents scenario-based design (SBD) materials developed to facilitate future co-design sessions with autistic livestreamers on Twitch. Building on prior ethnographic research involving semi-structured interviews with 10 autistic adult streamers, the authors transform…

    autism · livestreaming · Twitch · co-design · scenario-based design

13 results.